some work on pad emulation (WIP)

This commit is contained in:
georgemoralis 2023-10-13 09:40:59 +03:00
parent 95f1c14dcf
commit da9adf84c0
16 changed files with 255 additions and 71 deletions

View file

@ -0,0 +1,51 @@
#include "controller.h"
namespace Emulator::Host::Controller {
GameController::GameController() { m_states_num = 0;
m_last_state = State();
}
void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
Lib::LockMutexGuard lock(m_mutex);
*isConnected = m_connected;
*connectedCount = m_connected_count;
*state = getLastState();
}
State GameController::getLastState() const {
if (m_states_num == 0) {
return m_last_state;
}
auto last = (m_first_state + m_states_num - 1) % MAX_STATES;
return m_states[last];
}
void GameController::addState(const State& state) {
if (m_states_num >= MAX_STATES) {
m_states_num = MAX_STATES - 1;
m_first_state = (m_first_state + 1) % MAX_STATES;
}
auto index = (m_first_state + m_states_num) % MAX_STATES;
m_states[index] = state;
m_last_state = state;
m_states_num++;
}
void GameController::checKButton(int id, u32 button, bool isPressed) {
Lib::LockMutexGuard lock(m_mutex);
auto state = getLastState();
if (isPressed) {
state.buttonsState |= button;
} else {
state.buttonsState &= ~button;
}
addState(state);
}
} // namespace Emulator::Host::Controller