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some work on pad emulation (WIP)
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16 changed files with 255 additions and 71 deletions
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@ -5,7 +5,7 @@
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#include <vector>
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namespace Emulator {
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namespace Emu {
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struct VulkanExt {
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bool enable_validation_layers = false;
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@ -81,4 +81,5 @@ void emuRun();
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void checkAndWaitForGraphicsInit();
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HLE::Libs::Graphics::GraphicCtx* getGraphicCtx();
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void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image);
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void keyboardEvent(SDL_Event* event);
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} // namespace Emulator
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