shader_recompiler: Implement basic 64-bit floating point support (#915)

* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
This commit is contained in:
Daniel R. 2024-09-15 22:53:08 +02:00 committed by GitHub
parent 75a4df53a5
commit dcf245b814
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 65 additions and 30 deletions

View file

@ -158,12 +158,13 @@ Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
Id EmitBitCastU16F16(EmitContext& ctx, Id value);
Id EmitBitCastU32F32(EmitContext& ctx, Id value);
void EmitBitCastU64F64(EmitContext& ctx);
Id EmitBitCastU64F64(EmitContext& ctx, Id value);
Id EmitBitCastF16U16(EmitContext& ctx, Id value);
Id EmitBitCastF32U32(EmitContext& ctx, Id value);
void EmitBitCastF64U64(EmitContext& ctx);
Id EmitPackUint2x32(EmitContext& ctx, Id value);
Id EmitUnpackUint2x32(EmitContext& ctx, Id value);
Id EmitPackFloat2x32(EmitContext& ctx, Id value);
Id EmitPackFloat2x16(EmitContext& ctx, Id value);
Id EmitUnpackFloat2x16(EmitContext& ctx, Id value);
Id EmitPackHalf2x16(EmitContext& ctx, Id value);