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shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support * Fix formatting
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13 changed files with 65 additions and 30 deletions
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@ -158,12 +158,13 @@ Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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Id EmitBitCastU16F16(EmitContext& ctx, Id value);
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Id EmitBitCastU32F32(EmitContext& ctx, Id value);
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void EmitBitCastU64F64(EmitContext& ctx);
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Id EmitBitCastU64F64(EmitContext& ctx, Id value);
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Id EmitBitCastF16U16(EmitContext& ctx, Id value);
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Id EmitBitCastF32U32(EmitContext& ctx, Id value);
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void EmitBitCastF64U64(EmitContext& ctx);
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Id EmitPackUint2x32(EmitContext& ctx, Id value);
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Id EmitUnpackUint2x32(EmitContext& ctx, Id value);
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Id EmitPackFloat2x32(EmitContext& ctx, Id value);
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Id EmitPackFloat2x16(EmitContext& ctx, Id value);
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Id EmitUnpackFloat2x16(EmitContext& ctx, Id value);
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Id EmitPackHalf2x16(EmitContext& ctx, Id value);
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