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shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support * Fix formatting
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75a4df53a5
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13 changed files with 65 additions and 30 deletions
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@ -85,6 +85,9 @@ void EmitContext::DefineArithmeticTypes() {
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F16[1] = Name(TypeFloat(16), "f16_id");
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U16 = Name(TypeUInt(16), "u16_id");
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}
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if (info.uses_fp64) {
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F64[1] = Name(TypeFloat(64), "f64_id");
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}
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F32[1] = Name(TypeFloat(32), "f32_id");
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S32[1] = Name(TypeSInt(32), "i32_id");
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U32[1] = Name(TypeUInt(32), "u32_id");
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@ -94,6 +97,9 @@ void EmitContext::DefineArithmeticTypes() {
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if (info.uses_fp16) {
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F16[i] = Name(TypeVector(F16[1], i), fmt::format("f16vec{}_id", i));
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}
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if (info.uses_fp64) {
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F64[i] = Name(TypeVector(F64[1], i), fmt::format("f64vec{}_id", i));
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}
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F32[i] = Name(TypeVector(F32[1], i), fmt::format("f32vec{}_id", i));
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S32[i] = Name(TypeVector(S32[1], i), fmt::format("i32vec{}_id", i));
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U32[i] = Name(TypeVector(U32[1], i), fmt::format("u32vec{}_id", i));
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