shader_recompiler: Implement basic 64-bit floating point support (#915)

* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
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Daniel R. 2024-09-15 22:53:08 +02:00 committed by GitHub
parent 75a4df53a5
commit dcf245b814
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13 changed files with 65 additions and 30 deletions

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@ -141,6 +141,7 @@ public:
void V_FMA_F32(const GcnInst& inst);
void V_CMP_F32(ConditionOp op, bool set_exec, const GcnInst& inst);
void V_MAX_F32(const GcnInst& inst, bool is_legacy = false);
void V_MAX_F64(const GcnInst& inst);
void V_MAX_U32(bool is_signed, const GcnInst& inst);
void V_RSQ_F32(const GcnInst& inst);
void V_SIN_F32(const GcnInst& inst);