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shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support * Fix formatting
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13 changed files with 65 additions and 30 deletions
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@ -142,6 +142,8 @@ public:
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[[nodiscard]] U64 PackUint2x32(const Value& vector);
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[[nodiscard]] Value UnpackUint2x32(const U64& value);
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[[nodiscard]] F64 PackFloat2x32(const Value& vector);
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[[nodiscard]] U32 PackFloat2x16(const Value& vector);
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[[nodiscard]] Value UnpackFloat2x16(const U32& value);
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