Revert "Add UI to configure keyboard-to-controller mapping (#308)"

This reverts commit fdb13a3b90.
This commit is contained in:
georgemoralis 2024-09-11 12:56:27 +03:00
parent c27d79c2e7
commit dd61c2a0d1
18 changed files with 173 additions and 1436 deletions

View file

@ -17,7 +17,6 @@
#include "game_info.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
#include "keyboardcontrolswindow.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
@ -38,8 +37,6 @@ public:
void InstallDirectory();
void StartGame();
std::map<u32, KeysMapping> getKeysMapping();
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SaveWindowState() const;
@ -48,7 +45,6 @@ private Q_SLOTS:
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
void OnLanguageChanged(const std::string& locale);
void ControllerConfigurationButtonPressed();
private:
Ui_MainWindow* ui;
@ -84,7 +80,6 @@ private:
QScopedPointer<ElfViewer> m_elf_viewer;
// Status Bar.
QScopedPointer<QStatusBar> statusBar;
QScopedPointer<KeyboardControlsWindow> m_controllerControlsDialog;
// Available GPU devices
std::vector<QString> m_physical_devices;