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https://github.com/shadps4-emu/shadPS4.git
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Equeue: HrTimer fixes (#2987)
* initial changes * tmp * impl * support wait for multiple timers * cleanup
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3f40a8d46e
commit
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2 changed files with 42 additions and 23 deletions
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@ -125,7 +125,6 @@ int EqueueInternal::WaitForEvents(SceKernelEvent* ev, int num, u32 micros) {
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.count();
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.count();
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count = WaitForSmallTimer(ev, num, std::max(0l, long(micros - time_waited)));
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count = WaitForSmallTimer(ev, num, std::max(0l, long(micros - time_waited)));
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}
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}
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small_timer_event.event.data = 0;
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}
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}
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if (ev->flags & SceKernelEvent::Flags::OneShot) {
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if (ev->flags & SceKernelEvent::Flags::OneShot) {
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@ -179,39 +178,46 @@ int EqueueInternal::GetTriggeredEvents(SceKernelEvent* ev, int num) {
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}
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}
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bool EqueueInternal::AddSmallTimer(EqueueEvent& ev) {
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bool EqueueInternal::AddSmallTimer(EqueueEvent& ev) {
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// We assume that only one timer event (with the same ident across calls)
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SmallTimer st;
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// can be posted to the queue, based on observations so far. In the opposite case,
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st.event = ev.event;
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// the small timer storage and wait logic should be reworked.
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st.added = std::chrono::steady_clock::now();
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ASSERT(!HasSmallTimer() || small_timer_event.event.ident == ev.event.ident);
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st.interval = std::chrono::microseconds{ev.event.data};
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ev.time_added = std::chrono::steady_clock::now();
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{
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small_timer_event = std::move(ev);
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std::scoped_lock lock{m_mutex};
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m_small_timers[st.event.ident] = std::move(st);
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}
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return true;
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return true;
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}
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}
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int EqueueInternal::WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros) {
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int EqueueInternal::WaitForSmallTimer(SceKernelEvent* ev, int num, u32 micros) {
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int count{};
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ASSERT(num >= 1);
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ASSERT(num == 1);
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auto curr_clock = std::chrono::steady_clock::now();
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auto curr_clock = std::chrono::steady_clock::now();
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const auto wait_end_us = (micros == 0) ? std::chrono::steady_clock::time_point::max()
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const auto wait_end_us = (micros == 0) ? std::chrono::steady_clock::time_point::max()
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: curr_clock + std::chrono::microseconds{micros};
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: curr_clock + std::chrono::microseconds{micros};
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int count = 0;
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do {
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do {
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curr_clock = std::chrono::steady_clock::now();
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curr_clock = std::chrono::steady_clock::now();
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{
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{
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std::scoped_lock lock{m_mutex};
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std::scoped_lock lock{m_mutex};
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if ((curr_clock - small_timer_event.time_added) >
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for (auto it = m_small_timers.begin(); it != m_small_timers.end() && count < num;) {
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std::chrono::microseconds{small_timer_event.event.data}) {
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const SmallTimer& st = it->second;
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ev[count++] = small_timer_event.event;
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small_timer_event.event.data = 0;
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if (curr_clock - st.added >= st.interval) {
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break;
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ev[count++] = st.event;
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it = m_small_timers.erase(it);
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} else {
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++it;
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}
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}
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}
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}
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if (count > 0)
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return count;
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}
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std::this_thread::yield();
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std::this_thread::yield();
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} while (curr_clock < wait_end_us);
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} while (curr_clock < wait_end_us);
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return count;
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return 0;
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}
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}
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bool EqueueInternal::EventExists(u64 id, s16 filter) {
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bool EqueueInternal::EventExists(u64 id, s16 filter) {
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@ -326,6 +332,11 @@ s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec*
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// `HrTimerSpinlockThresholdUs`) and fall back to boost asio timers if the time to tick is
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// `HrTimerSpinlockThresholdUs`) and fall back to boost asio timers if the time to tick is
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// large. Even for large delays, we truncate a small portion to complete the wait
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// large. Even for large delays, we truncate a small portion to complete the wait
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// using the spinlock, prioritizing precision.
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// using the spinlock, prioritizing precision.
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if (eq->EventExists(event.event.ident, event.event.filter)) {
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eq->RemoveEvent(id, SceKernelEvent::Filter::HrTimer);
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}
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if (total_us < HrTimerSpinlockThresholdUs) {
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if (total_us < HrTimerSpinlockThresholdUs) {
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return eq->AddSmallTimer(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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return eq->AddSmallTimer(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
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}
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}
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@ -9,6 +9,7 @@
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#include <vector>
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#include <vector>
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#include <boost/asio/steady_timer.hpp>
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#include <boost/asio/steady_timer.hpp>
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#include <unordered_map>
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#include "common/rdtsc.h"
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#include "common/rdtsc.h"
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#include "common/types.h"
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#include "common/types.h"
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@ -135,6 +136,12 @@ private:
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};
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};
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class EqueueInternal {
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class EqueueInternal {
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struct SmallTimer {
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SceKernelEvent event;
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std::chrono::steady_clock::time_point added;
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std::chrono::microseconds interval;
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};
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public:
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public:
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explicit EqueueInternal(std::string_view name) : m_name(name) {}
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explicit EqueueInternal(std::string_view name) : m_name(name) {}
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@ -151,13 +158,14 @@ public:
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int GetTriggeredEvents(SceKernelEvent* ev, int num);
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int GetTriggeredEvents(SceKernelEvent* ev, int num);
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bool AddSmallTimer(EqueueEvent& event);
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bool AddSmallTimer(EqueueEvent& event);
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bool HasSmallTimer() const {
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bool HasSmallTimer() {
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return small_timer_event.event.data != 0;
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std::scoped_lock lock{m_mutex};
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return !m_small_timers.empty();
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}
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}
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bool RemoveSmallTimer(u64 id) {
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bool RemoveSmallTimer(u64 id) {
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if (HasSmallTimer() && small_timer_event.event.ident == id) {
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if (HasSmallTimer()) {
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small_timer_event = {};
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std::scoped_lock lock{m_mutex};
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return true;
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return m_small_timers.erase(id) > 0;
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}
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}
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return false;
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return false;
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}
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}
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@ -170,8 +178,8 @@ private:
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std::string m_name;
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std::string m_name;
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std::mutex m_mutex;
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std::mutex m_mutex;
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std::vector<EqueueEvent> m_events;
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std::vector<EqueueEvent> m_events;
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EqueueEvent small_timer_event{};
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std::condition_variable m_cond;
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std::condition_variable m_cond;
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std::unordered_map<u64, SmallTimer> m_small_timers;
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};
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};
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u64 PS4_SYSV_ABI sceKernelGetEventData(const SceKernelEvent* ev);
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u64 PS4_SYSV_ABI sceKernelGetEventData(const SceKernelEvent* ev);
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