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texture_cache: Implement color<->depth copies (#3079)
* texture_cache: Implement color to depth copies and vise versa * ir_passes: Adjust shared memory barrier pass to cover more cases * texture_cache: Remove unused code * review comment
This commit is contained in:
parent
fc4fd0107d
commit
dedf6de2ac
7 changed files with 157 additions and 54 deletions
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_set>
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#include "shader_recompiler/ir/breadth_first_search.h"
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#include "shader_recompiler/ir/ir_emitter.h"
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#include "shader_recompiler/ir/program.h"
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@ -51,11 +52,14 @@ static void EmitBarrierInBlock(IR::Block* block) {
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}
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}
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using NodeSet = std::unordered_set<const IR::Block*>;
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// Inserts a barrier after divergent conditional blocks to avoid undefined
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// behavior when some threads write and others read from shared memory.
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static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data) {
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static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data,
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NodeSet& divergence_end, u32& divergence_depth) {
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const IR::U1 cond = data.if_node.cond;
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const auto insert_barrier =
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const auto is_divergent_cond =
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IR::BreadthFirstSearch(cond, [](IR::Inst* inst) -> std::optional<bool> {
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if (inst->GetOpcode() == IR::Opcode::GetAttributeU32 &&
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inst->Arg(0).Attribute() == IR::Attribute::LocalInvocationId) {
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@ -63,12 +67,16 @@ static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data) {
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}
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return std::nullopt;
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});
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if (insert_barrier) {
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if (is_divergent_cond) {
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if (divergence_depth == 0) {
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IR::Block* const merge = data.if_node.merge;
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auto insert_point = std::ranges::find_if_not(merge->Instructions(), IR::IsPhi);
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IR::IREmitter ir{*merge, insert_point};
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ir.Barrier();
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}
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++divergence_depth;
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divergence_end.emplace(data.if_node.merge);
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}
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}
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static constexpr u32 GcnSubgroupSize = 64;
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@ -89,19 +97,22 @@ void SharedMemoryBarrierPass(IR::Program& program, const RuntimeInfo& runtime_in
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return;
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}
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using Type = IR::AbstractSyntaxNode::Type;
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u32 branch_depth{};
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u32 divergence_depth{};
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NodeSet divergence_end;
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for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
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if (node.type == Type::EndIf) {
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--branch_depth;
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if (divergence_end.contains(node.data.end_if.merge)) {
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--divergence_depth;
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}
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continue;
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}
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// Check if branch depth is zero, we don't want to insert barrier in potentially divergent
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// code.
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if (node.type == Type::If && branch_depth++ == 0) {
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EmitBarrierInMergeBlock(node.data);
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if (node.type == Type::If) {
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EmitBarrierInMergeBlock(node.data, divergence_end, divergence_depth);
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continue;
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}
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if (node.type == Type::Block && branch_depth == 0) {
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if (node.type == Type::Block && divergence_depth == 0) {
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EmitBarrierInBlock(node.data.block);
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}
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}
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@ -23,6 +23,7 @@ static constexpr size_t DataShareBufferSize = 64_KB;
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static constexpr size_t StagingBufferSize = 512_MB;
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static constexpr size_t UboStreamBufferSize = 128_MB;
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static constexpr size_t DownloadBufferSize = 128_MB;
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static constexpr size_t DeviceBufferSize = 16_MB;
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static constexpr size_t MaxPageFaults = 1024;
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BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
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@ -32,7 +33,8 @@ BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& s
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memory{Core::Memory::Instance()}, texture_cache{texture_cache_}, tracker{tracker_},
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staging_buffer{instance, scheduler, MemoryUsage::Upload, StagingBufferSize},
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stream_buffer{instance, scheduler, MemoryUsage::Stream, UboStreamBufferSize},
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download_buffer(instance, scheduler, MemoryUsage::Download, DownloadBufferSize),
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download_buffer{instance, scheduler, MemoryUsage::Download, DownloadBufferSize},
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device_buffer{instance, scheduler, MemoryUsage::DeviceLocal, DeviceBufferSize},
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gds_buffer{instance, scheduler, MemoryUsage::Stream, 0, AllFlags, DataShareBufferSize},
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bda_pagetable_buffer{instance, scheduler, MemoryUsage::DeviceLocal,
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0, AllFlags, BDA_PAGETABLE_SIZE},
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@ -348,7 +350,7 @@ std::pair<Buffer*, u32> BufferCache::ObtainBuffer(VAddr device_addr, u32 size, b
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return {&buffer, buffer.Offset(device_addr)};
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}
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std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size, bool prefer_gpu) {
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std::pair<Buffer*, u32> BufferCache::ObtainBufferForImage(VAddr gpu_addr, u32 size) {
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// Check if any buffer contains the full requested range.
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const u64 page = gpu_addr >> CACHING_PAGEBITS;
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const BufferId buffer_id = page_table[page].buffer_id;
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@ -361,10 +363,10 @@ std::pair<Buffer*, u32> BufferCache::ObtainViewBuffer(VAddr gpu_addr, u32 size,
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}
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// If no buffer contains the full requested range but some buffer within was GPU-modified,
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// fall back to ObtainBuffer to create a full buffer and avoid losing GPU modifications.
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// This is only done if the request prefers to use GPU memory, otherwise we can skip it.
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if (prefer_gpu && memory_tracker.IsRegionGpuModified(gpu_addr, size)) {
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if (memory_tracker.IsRegionGpuModified(gpu_addr, size)) {
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return ObtainBuffer(gpu_addr, size, false, false);
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}
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// In all other cases, just do a CPU copy to the staging buffer.
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const auto [data, offset] = staging_buffer.Map(size, 16);
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memory->CopySparseMemory(gpu_addr, data, size);
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@ -80,11 +80,6 @@ public:
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return &gds_buffer;
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}
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/// Retrieves the host visible device local stream buffer.
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[[nodiscard]] StreamBuffer& GetStreamBuffer() noexcept {
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return stream_buffer;
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}
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/// Retrieves the device local DBA page table buffer.
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[[nodiscard]] Buffer* GetBdaPageTableBuffer() noexcept {
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return &bda_pagetable_buffer;
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@ -100,6 +95,20 @@ public:
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return slot_buffers[id];
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}
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/// Retrieves a utility buffer optimized for specified memory usage.
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StreamBuffer& GetUtilityBuffer(MemoryUsage usage) noexcept {
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switch (usage) {
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case MemoryUsage::Stream:
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return stream_buffer;
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case MemoryUsage::Download:
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return download_buffer;
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case MemoryUsage::Upload:
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return staging_buffer;
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case MemoryUsage::DeviceLocal:
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return device_buffer;
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}
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}
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/// Invalidates any buffer in the logical page range.
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void InvalidateMemory(VAddr device_addr, u64 size, bool unmap);
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BufferId buffer_id = {});
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/// Attempts to obtain a buffer without modifying the cache contents.
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[[nodiscard]] std::pair<Buffer*, u32> ObtainViewBuffer(VAddr gpu_addr, u32 size,
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bool prefer_gpu);
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[[nodiscard]] std::pair<Buffer*, u32> ObtainBufferForImage(VAddr gpu_addr, u32 size);
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/// Return true when a region is registered on the cache
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[[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
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StreamBuffer staging_buffer;
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StreamBuffer stream_buffer;
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StreamBuffer download_buffer;
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StreamBuffer device_buffer;
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Buffer gds_buffer;
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Buffer bda_pagetable_buffer;
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Buffer fault_buffer;
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@ -549,7 +549,7 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding
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const auto* gds_buf = buffer_cache.GetGdsBuffer();
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buffer_infos.emplace_back(gds_buf->Handle(), 0, gds_buf->SizeBytes());
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} else if (desc.buffer_type == Shader::BufferType::Flatbuf) {
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auto& vk_buffer = buffer_cache.GetStreamBuffer();
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auto& vk_buffer = buffer_cache.GetUtilityBuffer(VideoCore::MemoryUsage::Stream);
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const u32 ubo_size = stage.flattened_ud_buf.size() * sizeof(u32);
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const u64 offset = vk_buffer.Copy(stage.flattened_ud_buf.data(), ubo_size,
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instance.UniformMinAlignment());
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const auto* fault_buffer = buffer_cache.GetFaultBuffer();
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buffer_infos.emplace_back(fault_buffer->Handle(), 0, fault_buffer->SizeBytes());
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} else if (desc.buffer_type == Shader::BufferType::SharedMemory) {
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auto& lds_buffer = buffer_cache.GetStreamBuffer();
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auto& lds_buffer = buffer_cache.GetUtilityBuffer(VideoCore::MemoryUsage::Stream);
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const auto& cs_program = liverpool->GetCsRegs();
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const auto lds_size = cs_program.SharedMemSize() * cs_program.NumWorkgroups();
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const auto [data, offset] =
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@ -312,43 +312,121 @@ void Image::Upload(vk::Buffer buffer, u64 offset) {
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
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}
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void Image::CopyImage(const Image& image) {
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void Image::CopyImage(const Image& src_image) {
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scheduler->EndRendering();
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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auto cmdbuf = scheduler->CommandBuffer();
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const auto& src_info = src_image.info;
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boost::container::small_vector<vk::ImageCopy, 14> image_copy{};
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const u32 num_mips = std::min(image.info.resources.levels, info.resources.levels);
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const u32 num_mips = std::min(src_info.resources.levels, info.resources.levels);
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for (u32 m = 0; m < num_mips; ++m) {
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const auto mip_w = std::max(image.info.size.width >> m, 1u);
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const auto mip_h = std::max(image.info.size.height >> m, 1u);
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const auto mip_d = std::max(image.info.size.depth >> m, 1u);
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const auto mip_w = std::max(src_info.size.width >> m, 1u);
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const auto mip_h = std::max(src_info.size.height >> m, 1u);
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const auto mip_d = std::max(src_info.size.depth >> m, 1u);
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image_copy.emplace_back(vk::ImageCopy{
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.srcSubresource{
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.aspectMask = image.aspect_mask,
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.aspectMask = src_image.aspect_mask,
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.mipLevel = m,
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.baseArrayLayer = 0,
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.layerCount = image.info.resources.layers,
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.layerCount = src_info.resources.layers,
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},
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.dstSubresource{
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.aspectMask = image.aspect_mask,
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.aspectMask = src_image.aspect_mask,
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.mipLevel = m,
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.baseArrayLayer = 0,
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.layerCount = image.info.resources.layers,
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.layerCount = src_info.resources.layers,
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},
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.extent = {mip_w, mip_h, mip_d},
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});
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}
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cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
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cmdbuf.copyImage(src_image.image, src_image.last_state.layout, image, last_state.layout,
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image_copy);
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Transit(vk::ImageLayout::eGeneral,
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vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
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}
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void Image::CopyMip(const Image& image, u32 mip, u32 slice) {
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void Image::CopyImageWithBuffer(Image& src_image, vk::Buffer buffer, u64 offset) {
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const auto& src_info = src_image.info;
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vk::BufferImageCopy buffer_image_copy = {
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.bufferOffset = offset,
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.bufferRowLength = 0,
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.bufferImageHeight = 0,
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.imageSubresource =
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{
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.aspectMask = src_info.IsDepthStencil() ? vk::ImageAspectFlagBits::eDepth
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: vk::ImageAspectFlagBits::eColor,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.imageOffset =
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{
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.x = 0,
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.y = 0,
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.z = 0,
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},
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.imageExtent =
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{
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.width = src_info.size.width,
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.height = src_info.size.height,
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.depth = src_info.size.depth,
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},
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};
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const vk::BufferMemoryBarrier2 pre_copy_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.buffer = buffer,
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.offset = offset,
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.size = VK_WHOLE_SIZE,
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};
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const vk::BufferMemoryBarrier2 post_copy_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
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.buffer = buffer,
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.offset = offset,
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.size = VK_WHOLE_SIZE,
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};
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scheduler->EndRendering();
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src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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auto cmdbuf = scheduler->CommandBuffer();
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &pre_copy_barrier,
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});
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cmdbuf.copyImageToBuffer(src_image.image, vk::ImageLayout::eTransferSrcOptimal, buffer,
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buffer_image_copy);
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &post_copy_barrier,
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});
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buffer_image_copy.imageSubresource.aspectMask =
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info.IsDepthStencil() ? vk::ImageAspectFlagBits::eDepth : vk::ImageAspectFlagBits::eColor;
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cmdbuf.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal,
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buffer_image_copy);
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}
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void Image::CopyMip(const Image& src_image, u32 mip, u32 slice) {
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scheduler->EndRendering();
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Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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const auto mip_h = std::max(info.size.height >> mip, 1u);
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const auto mip_d = std::max(info.size.depth >> mip, 1u);
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ASSERT(mip_w == image.info.size.width);
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ASSERT(mip_h == image.info.size.height);
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const auto& src_info = src_image.info;
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ASSERT(mip_w == src_info.size.width);
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ASSERT(mip_h == src_info.size.height);
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const u32 num_layers = std::min(image.info.resources.layers, info.resources.layers);
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const u32 num_layers = std::min(src_info.resources.layers, info.resources.layers);
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const vk::ImageCopy image_copy{
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.srcSubresource{
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.aspectMask = image.aspect_mask,
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.aspectMask = src_image.aspect_mask,
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.mipLevel = 0,
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.baseArrayLayer = 0,
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.layerCount = num_layers,
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},
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.dstSubresource{
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.aspectMask = image.aspect_mask,
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.aspectMask = src_image.aspect_mask,
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.mipLevel = mip,
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.baseArrayLayer = slice,
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.layerCount = num_layers,
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},
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.extent = {mip_w, mip_h, mip_d},
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};
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cmdbuf.copyImage(image.image, image.last_state.layout, this->image, this->last_state.layout,
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cmdbuf.copyImage(src_image.image, src_image.last_state.layout, image, last_state.layout,
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image_copy);
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Transit(vk::ImageLayout::eGeneral,
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@ -104,7 +104,8 @@ struct Image {
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std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf = {});
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void Upload(vk::Buffer buffer, u64 offset);
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void CopyImage(const Image& image);
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void CopyImage(const Image& src_image);
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void CopyImageWithBuffer(Image& src_image, vk::Buffer buffer, u64 offset);
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void CopyMip(const Image& src_image, u32 mip, u32 slice);
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bool IsTracked() {
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@ -8,7 +8,6 @@
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#include "common/debug.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/page_manager.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/texture_cache/host_compatibility.h"
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@ -126,7 +125,7 @@ void TextureCache::UnmapMemory(VAddr cpu_addr, size_t size) {
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ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, BindingType binding,
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ImageId cache_image_id) {
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const auto& cache_image = slot_images[cache_image_id];
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auto& cache_image = slot_images[cache_image_id];
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if (!cache_image.info.IsDepthStencil() && !requested_info.IsDepthStencil()) {
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return {};
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@ -169,18 +168,21 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Bindi
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}
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if (recreate) {
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auto new_info{requested_info};
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new_info.resources = std::max(requested_info.resources, cache_image.info.resources);
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new_info.UpdateSize();
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auto new_info = requested_info;
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new_info.resources = std::min(requested_info.resources, cache_image.info.resources);
|
||||
const auto new_image_id = slot_images.insert(instance, scheduler, new_info);
|
||||
RegisterImage(new_image_id);
|
||||
|
||||
// Inherit image usage
|
||||
auto& new_image = GetImage(new_image_id);
|
||||
auto& new_image = slot_images[new_image_id];
|
||||
new_image.usage = cache_image.usage;
|
||||
new_image.flags &= ~ImageFlagBits::Dirty;
|
||||
|
||||
// TODO: perform a depth copy here
|
||||
// Perform depth<->color copy using the intermediate copy buffer.
|
||||
const auto& copy_buffer = buffer_cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
|
||||
new_image.CopyImageWithBuffer(cache_image, copy_buffer.Handle(), 0);
|
||||
|
||||
// Free the cache image.
|
||||
FreeImage(cache_image_id);
|
||||
return new_image_id;
|
||||
}
|
||||
|
@ -584,12 +586,11 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
|
|||
|
||||
const VAddr image_addr = image.info.guest_address;
|
||||
const size_t image_size = image.info.guest_size;
|
||||
const auto [vk_buffer, buf_offset] =
|
||||
buffer_cache.ObtainViewBuffer(image_addr, image_size, is_gpu_dirty);
|
||||
const auto [vk_buffer, buf_offset] = buffer_cache.ObtainBufferForImage(image_addr, image_size);
|
||||
|
||||
const auto cmdbuf = sched_ptr->CommandBuffer();
|
||||
// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW
|
||||
// hazard
|
||||
|
||||
// The obtained buffer may be GPU modified so we need to emit a barrier to prevent RAW hazard
|
||||
if (auto barrier = vk_buffer->GetBarrier(vk::AccessFlagBits2::eTransferRead,
|
||||
vk::PipelineStageFlagBits2::eTransfer)) {
|
||||
cmdbuf.pipelineBarrier2(vk::DependencyInfo{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue