mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-14 13:45:59 +00:00
replace ImGuiNavInput with ImGuiKey
added repeat event selectable for each key.
This commit is contained in:
parent
33b1afb6a0
commit
df25e2da7b
6 changed files with 192 additions and 154 deletions
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@ -1,8 +1,5 @@
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// ime_dialog_ui.cpp
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// ----------------------------------------------------------
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// Full implementation of IME dialog UI with on‑screen keyboard
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// (all original logic intact, bugs fixed).
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// ----------------------------------------------------------
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cwchar>
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#include <string>
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@ -52,13 +49,14 @@ static void KeyboardCallbackBridge(const VirtualKeyEvent* evt) {
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*─────────────────────────────────────────────────────────────*/
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ImeDialogState::ImeDialogState(const OrbisImeDialogParam* param,
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const OrbisImeParamExtended* extended) {
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if (!param)
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if (!param) {
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return;
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}
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/* basic param copy */
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user_id = param->user_id;
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is_multi_line = True(param->option & OrbisImeDialogOption::Multiline);
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is_numeric = (param->type == OrbisImeType::Number);
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is_numeric = param->type == OrbisImeType::Number;
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type = param->type;
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enter_label = param->enter_label;
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text_filter = param->filter;
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@ -262,7 +260,7 @@ ImeDialogUi::ImeDialogUi(ImeDialogUi&& other) noexcept
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other.status = nullptr;
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other.result = nullptr;
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if (state && status && *status == OrbisImeDialogStatus::Running) {
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if (state && *status == OrbisImeDialogStatus::Running) {
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AddLayer(this);
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ImeDialogUi::g_activeImeDialogUi = this;
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}
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@ -276,12 +274,11 @@ ImeDialogUi& ImeDialogUi::operator=(ImeDialogUi&& other) {
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status = other.status;
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result = other.result;
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first_render = other.first_render;
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other.state = nullptr;
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other.status = nullptr;
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other.result = nullptr;
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if (state && status && *status == OrbisImeDialogStatus::Running) {
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if (state && *status == OrbisImeDialogStatus::Running) {
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AddLayer(this);
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ImeDialogUi::g_activeImeDialogUi = this;
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}
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@ -329,6 +326,7 @@ void ImeDialogUi::Draw() {
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if (Begin("IME Dialog##ImeDialog", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings)) {
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DrawPrettyBackground();
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/* ---------- title ---------- */
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if (!state->title.empty()) {
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SetCursorPosX(20.0f);
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@ -351,41 +349,47 @@ void ImeDialogUi::Draw() {
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DrawVirtualKeyboardSection();
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/* ---------- OK / Cancel buttons ---------- */
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/* {
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SetCursorPosY(GetCursorPosY() + 10.0f);
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const char* ok_lbl = "OK##ImeDialogOK";
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switch (state->enter_label) {
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case OrbisImeEnterLabel::Go:
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ok_lbl = "Go##ImeDialogOK";
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break;
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case OrbisImeEnterLabel::Search:
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ok_lbl = "Search##ImeDialogOK";
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break;
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case OrbisImeEnterLabel::Send:
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ok_lbl = "Send##ImeDialogOK";
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break;
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default:
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break;
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}
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/*
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SetCursorPosY(GetCursorPosY() + 10.0f);
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float spacing = 10.0f;
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float total_w = BUTTON_SIZE.x * 2 + spacing;
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float x_start = (window_size.x - total_w) / 2.0f;
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SetCursorPosX(x_start);
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const char* button_text;
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if (Button(ok_lbl, BUTTON_SIZE) ||
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(!state->is_multi_line && IsKeyPressed(ImGuiKey_Enter))) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::Ok;
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}
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switch (state->enter_label) {
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case OrbisImeEnterLabel::Go:
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button_text = "Go##ImeDialogOK";
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break;
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case OrbisImeEnterLabel::Search:
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button_text = "Search##ImeDialogOK";
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break;
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case OrbisImeEnterLabel::Send:
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button_text = "Send##ImeDialogOK";
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break;
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case OrbisImeEnterLabel::Default:
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default:
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button_text = "OK##ImeDialogOK";
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break;
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}
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SameLine(0.0f, spacing);
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float button_spacing = 10.0f;
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float total_button_width = BUTTON_SIZE.x * 2 + button_spacing;
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float button_start_pos = (window_size.x - total_button_width) / 2.0f;
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if (Button("Cancel##ImeDialogCancel", BUTTON_SIZE)) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::UserCanceled;
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}
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}*/
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SetCursorPosX(button_start_pos);
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if (Button(button_text, BUTTON_SIZE) ||
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(!state->is_multi_line && IsKeyPressed(ImGuiKey_Enter))) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::Ok;
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}
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SameLine(0.0f, button_spacing);
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if (Button("Cancel##ImeDialogCancel", BUTTON_SIZE)) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::UserCanceled;
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}
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}
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*/
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End();
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}
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@ -397,65 +401,131 @@ void ImeDialogUi::Draw() {
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* helper draw functions (unchanged)
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*─────────────────────────────────────────────────────────────*/
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void ImeDialogUi::DrawInputText() {
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ImVec2 size(GetWindowWidth() - 40.0f, 0.0f);
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ImVec2 input_size = {GetWindowWidth() - 40.0f, 0.0f};
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SetCursorPosX(20.0f);
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if (first_render)
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if (first_render) {
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SetKeyboardFocusHere();
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const char* ph = state->placeholder.empty() ? nullptr : state->placeholder.data();
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if (InputTextEx("##ImeDialogInput", ph, state->current_text.begin(), state->max_text_length,
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size, ImGuiInputTextFlags_CallbackCharFilter, InputTextCallback, this))
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}
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const char* placeholder = state->placeholder.empty() ? nullptr : state->placeholder.data();
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if (InputTextEx("##ImeDialogInput", placeholder, state->current_text.begin(),
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state->max_text_length, input_size, ImGuiInputTextFlags_CallbackCharFilter,
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InputTextCallback, this)) {
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state->input_changed = true;
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}
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}
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void ImeDialogUi::DrawMultiLineInputText() {
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ImVec2 size(GetWindowWidth() - 40.0f, 200.0f);
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ImVec2 input_size = {GetWindowWidth() - 40.0f, 200.0f};
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SetCursorPosX(20.0f);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackCharFilter |
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static_cast<ImGuiInputTextFlags>(ImGuiInputTextFlags_Multiline);
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if (first_render)
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if (first_render) {
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SetKeyboardFocusHere();
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const char* ph = state->placeholder.empty() ? nullptr : state->placeholder.data();
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if (InputTextEx("##ImeDialogInput", ph, state->current_text.begin(), state->max_text_length,
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size, flags, InputTextCallback, this))
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}
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const char* placeholder = state->placeholder.empty() ? nullptr : state->placeholder.data();
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if (InputTextEx("##ImeDialogInput", placeholder, state->current_text.begin(),
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state->max_text_length, input_size, flags, InputTextCallback, this)) {
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state->input_changed = true;
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}
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}
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int ImeDialogUi::InputTextCallback(ImGuiInputTextCallbackData* data) {
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ImeDialogUi* ui = static_cast<ImeDialogUi*>(data->UserData);
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ASSERT(ui);
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/* numeric filter */
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// Should we filter punctuation?
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if (ui->state->is_numeric && (data->EventChar < '0' || data->EventChar > '9') &&
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data->EventChar != '\b' && data->EventChar != ',' && data->EventChar != '.')
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data->EventChar != '\b' && data->EventChar != ',' && data->EventChar != '.') {
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return 1;
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}
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if (!ui->state->keyboard_filter)
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if (!ui->state->keyboard_filter) {
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return 0;
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}
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char* ev_char = reinterpret_cast<char*>(&data->EventChar);
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// ImGui encodes ImWchar32 as multi-byte UTF-8 characters
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char* event_char = reinterpret_cast<char*>(&data->EventChar);
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OrbisImeKeycode src{
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// Call the keyboard filter
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OrbisImeKeycode src_keycode = {
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.keycode = 0,
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.character = 0,
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.status = 1,
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.type = OrbisImeKeyboardType::ENGLISH_US,
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.status = 1, // ??? 1 = key pressed, 0 = key released
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.type = OrbisImeKeyboardType::ENGLISH_US, // TODO set this to the correct value (maybe use
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// the current language?)
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.user_id = ui->state->user_id,
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.resource_id = 0,
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.timestamp = 0,
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};
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if (!ui->state->ConvertUTF8ToOrbis(ev_char, 4, &src.character, 1))
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if (!ui->state->ConvertUTF8ToOrbis(event_char, 4, &src_keycode.character, 1)) {
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LOG_ERROR(Lib_ImeDialog, "Failed to convert orbis char to utf8");
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return 0;
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src.keycode = src.character;
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}
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src_keycode.keycode = src_keycode.character; // TODO set this to the correct value
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u16 out_keycode;
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u32 out_status;
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ui->state->CallKeyboardFilter(&src_keycode, &out_keycode, &out_status);
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// TODO. set the keycode
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u16 out_code;
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u32 out_stat;
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ui->state->CallKeyboardFilter(&src, &out_code, &out_stat);
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return 0;
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}
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/* draw keyboard in a sub‑ID scope */
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void ImeDialogUi::DrawVirtualKeyboardSection() {
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ImGui::PushID("VirtualKeyboardSection");
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DrawVirtualKeyboard(kb_mode, state->type, shift_state, kb_language, KeyboardCallbackBridge,
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kb_style);
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ImGui::PopID();
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}
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void ImeDialogUi::DrawPredictionBarAnCancelButton() {
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const float pad = 5.0f;
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const float width = kb_style.layout_width;
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const float bar_h = 25.0f;
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SetCursorPosX(0.0f);
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ImVec2 p0 = GetCursorScreenPos();
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ImVec2 p1 = ImVec2(p0.x + width - bar_h - 2 * pad, p0.y + bar_h);
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// GetWindowDrawList()->AddRectFilled(p0, p1, IM_COL32(0, 0, 0, 255));
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/* label */
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// ImGui::SetCursorScreenPos(ImVec2(p0.x, p0.y));
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// ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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// Selectable("dummy prediction", false, 0, ImVec2(width - bar_h, bar_h));
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// ImGui::PopStyleColor();
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SetCursorPosX(pad);
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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if (ImGui::Button("predict", ImVec2(width - bar_h - 3 * pad, bar_h))) {
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}
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ImGui::PopStyleColor(4);
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/* X button */
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// ImGui::SameLine(width - bar_h);
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ImGui::SetCursorScreenPos(ImVec2(p0.x + width - bar_h - pad, p0.y));
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ImGui::PushStyleColor(ImGuiCol_Button, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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if (ImGui::Button("╳", ImVec2(bar_h, bar_h))) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::UserCanceled;
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}
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ImGui::PopStyleColor(4);
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SetCursorPosX(0.0f);
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SetCursorPosY(GetCursorPosY() + 5.0f);
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}
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/*─────────────────────────────────────────────────────────────*
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* helper draw functions (new)
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*─────────────────────────────────────────────────────────────*/
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@ -516,56 +586,4 @@ void ImeDialogUi::OnVirtualKeyEvent(const VirtualKeyEvent* evt) {
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}
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/* Up is available if you need it later; currently ignored */
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}
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void ImeDialogUi::DrawVirtualKeyboardSection() {
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ImGui::PushID("VirtualKeyboardSection");
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DrawVirtualKeyboard(kb_mode, state->type, shift_state, kb_language, KeyboardCallbackBridge,
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kb_style);
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ImGui::PopID();
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}
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void ImeDialogUi::DrawPredictionBarAnCancelButton() {
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const float pad = 5.0f;
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const float width = kb_style.layout_width;
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const float bar_h = 25.0f;
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SetCursorPosX(0.0f);
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ImVec2 p0 = GetCursorScreenPos();
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ImVec2 p1 = ImVec2(p0.x + width - bar_h - 2 * pad, p0.y + bar_h);
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// GetWindowDrawList()->AddRectFilled(p0, p1, IM_COL32(0, 0, 0, 255));
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/* label */
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// ImGui::SetCursorScreenPos(ImVec2(p0.x, p0.y));
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// ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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// Selectable("dummy prediction", false, 0, ImVec2(width - bar_h, bar_h));
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// ImGui::PopStyleColor();
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SetCursorPosX(pad);
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, IM_COL32(0, 0, 0, 255));
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ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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if (ImGui::Button("predict", ImVec2(width - bar_h - 3 * pad, bar_h))) {
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}
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ImGui::PopStyleColor(4);
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/* X button */
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// ImGui::SameLine(width - bar_h);
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ImGui::SetCursorScreenPos(ImVec2(p0.x + width - bar_h - pad, p0.y));
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ImGui::PushStyleColor(ImGuiCol_Button, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, kb_style.color_button_function);
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ImGui::PushStyleColor(ImGuiCol_Text, kb_style.color_text);
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if (ImGui::Button("╳", ImVec2(bar_h, bar_h))) {
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*status = OrbisImeDialogStatus::Finished;
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result->endstatus = OrbisImeDialogEndStatus::UserCanceled;
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}
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ImGui::PopStyleColor(4);
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SetCursorPosX(0.0f);
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SetCursorPosY(GetCursorPosY() + 5.0f);
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}
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} // namespace Libraries::ImeDialog
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstring> // for strncpy / memcpy
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@ -10,8 +13,6 @@
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#include "ime_keyboard_ui.h"
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#include "imgui/imgui_layer.h"
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#include <unordered_set>
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namespace Libraries::ImeDialog {
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// Forward declaration so we can befriend it
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@ -35,11 +36,10 @@ class ImeDialogState final {
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OrbisImeExtKeyboardFilter keyboard_filter{};
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u32 max_text_length{};
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char16_t* text_buffer{};
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std::vector<char> title;
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std::vector<char> placeholder;
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// One UTF‑8 code‑point may take up to 4 bytes
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// A character can hold up to 4 bytes in UTF-8
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Common::CString<ORBIS_IME_DIALOG_MAX_TEXT_LENGTH * 4> current_text;
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// Optional custom keyboard style (from extended params)
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@ -49,11 +49,13 @@ class ImeDialogState final {
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public:
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/*──────────────── constructors / rule‑of‑five ────────────────*/
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ImeDialogState(const OrbisImeDialogParam* param = nullptr,
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const OrbisImeParamExtended* ext = nullptr);
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ImeDialogState(const ImeDialogState&) = delete;
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ImeDialogState(ImeDialogState&&) noexcept;
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ImeDialogState& operator=(ImeDialogState&&);
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const OrbisImeParamExtended* extended = nullptr);
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ImeDialogState(const ImeDialogState& other) = delete;
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ImeDialogState(ImeDialogState&& other) noexcept;
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ImeDialogState& operator=(ImeDialogState&& other);
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bool CopyTextToOrbisBuffer();
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bool CallTextFilter();
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/*──────────────────── public read helpers ───────────────────*/
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bool IsMultiLine() const {
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return is_multi_line;
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@ -103,17 +105,15 @@ public:
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input_changed = true;
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}
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/*──────────────────────── IME support ───────────────────────*/
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bool CopyTextToOrbisBuffer();
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bool CallTextFilter();
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private:
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bool CallKeyboardFilter(const OrbisImeKeycode* src_keycode, u16* out_keycode, u32* out_status);
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bool ConvertOrbisToUTF8(const char16_t* orbis_text, std::size_t orbis_text_len, char* utf8_text,
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std::size_t utf8_text_len);
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bool ConvertUTF8ToOrbis(const char* utf8_text, std::size_t utf8_text_len, char16_t* orbis_text,
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std::size_t orbis_text_len);
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std::size_t native_text_len);
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bool ConvertUTF8ToOrbis(const char* native_text, std::size_t utf8_text_len,
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char16_t* orbis_text, std::size_t orbis_text_len);
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
|
@ -136,9 +136,9 @@ public:
|
|||
explicit ImeDialogUi(ImeDialogState* state = nullptr, OrbisImeDialogStatus* status = nullptr,
|
||||
OrbisImeDialogResult* result = nullptr);
|
||||
~ImeDialogUi() override;
|
||||
ImeDialogUi(const ImeDialogUi&) = delete;
|
||||
ImeDialogUi(ImeDialogUi&&) noexcept;
|
||||
ImeDialogUi& operator=(ImeDialogUi&&);
|
||||
ImeDialogUi(const ImeDialogUi& other) = delete;
|
||||
ImeDialogUi(ImeDialogUi&& other) noexcept;
|
||||
ImeDialogUi& operator=(ImeDialogUi&& other);
|
||||
|
||||
/*────────── main draw ───────────*/
|
||||
void Draw() override;
|
||||
|
@ -149,8 +149,10 @@ public:
|
|||
private:
|
||||
/*── helpers ─*/
|
||||
void Free();
|
||||
|
||||
void DrawInputText();
|
||||
void DrawMultiLineInputText();
|
||||
|
||||
static int InputTextCallback(ImGuiInputTextCallbackData* data);
|
||||
|
||||
/*── keyboard section ─*/
|
||||
|
@ -158,6 +160,18 @@ private:
|
|||
ShiftState shift_state = ShiftState::None;
|
||||
u64 kb_language = 0;
|
||||
KeyboardStyle kb_style;
|
||||
/* KeyboardStyle kb_style{
|
||||
.layout_width = 500.0f,
|
||||
.layout_height = 250.0f,
|
||||
.key_spacing = 5.0f,
|
||||
.color_text = IM_COL32(225,225,225,255),
|
||||
.color_line = IM_COL32( 88, 88, 88,255),
|
||||
.color_button_default = IM_COL32( 35, 35, 35,255),
|
||||
.color_button_function = IM_COL32( 50, 50, 50,255),
|
||||
.color_special = IM_COL32( 0,140,200,255),
|
||||
.use_button_symbol_color= false,
|
||||
.color_button_symbol = IM_COL32( 60, 60, 60,255),
|
||||
};*/
|
||||
|
||||
void DrawVirtualKeyboardSection();
|
||||
void DrawPredictionBarAnCancelButton();
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
#include "ime_keyboard_layouts.h"
|
||||
|
||||
int c16rtomb(char* out, char16_t ch) {
|
||||
|
|
|
@ -20,7 +20,7 @@ struct KeyEntry {
|
|||
u8 rowspan;
|
||||
const char* label;
|
||||
const char* controller_hint;
|
||||
ImGuiNavInput bound_buttons[2];
|
||||
ImGuiKey bound_buttons[2];
|
||||
bool allow_repeat{false};
|
||||
};
|
||||
|
||||
|
@ -33,22 +33,23 @@ extern const std::vector<KeyEntry> kLayoutEnAccentLettersLowercase;
|
|||
extern const std::vector<KeyEntry> kLayoutEnSymbols1;
|
||||
extern const std::vector<KeyEntry> kLayoutEnSymbols2;
|
||||
|
||||
constexpr ImGuiNavInput None = ImGuiNavInput_COUNT;
|
||||
constexpr auto L1 = ImGuiNavInput_FocusPrev;
|
||||
constexpr auto R1 = ImGuiNavInput_FocusNext;
|
||||
constexpr auto L2 = ImGuiNavInput_TweakSlow;
|
||||
constexpr auto R2 = ImGuiNavInput_TweakFast;
|
||||
constexpr auto L3 = ImGuiNavInput_DpadLeft; // adjust if needed
|
||||
constexpr auto R3 = ImGuiNavInput_DpadRight; // adjust if needed
|
||||
constexpr auto Up = ImGuiNavInput_DpadUp;
|
||||
constexpr auto Down = ImGuiNavInput_DpadDown;
|
||||
constexpr auto Left = ImGuiNavInput_DpadLeft;
|
||||
constexpr auto Right = ImGuiNavInput_DpadRight;
|
||||
constexpr auto Cross = ImGuiNavInput_Activate;
|
||||
constexpr auto Circle = ImGuiNavInput_Menu;
|
||||
constexpr auto Square = ImGuiNavInput_Cancel;
|
||||
constexpr auto Triangle = ImGuiNavInput_Input;
|
||||
constexpr auto TouchPad = ImGuiNavInput_Menu; // reuse if needed
|
||||
constexpr ImGuiKey None = ImGuiKey::ImGuiKey_None;
|
||||
constexpr ImGuiKey L1 = ImGuiKey::ImGuiKey_GamepadL1;
|
||||
constexpr ImGuiKey R1 = ImGuiKey::ImGuiKey_GamepadR1;
|
||||
constexpr ImGuiKey L2 = ImGuiKey::ImGuiKey_GamepadL2;
|
||||
constexpr ImGuiKey R2 = ImGuiKey::ImGuiKey_GamepadR2;
|
||||
constexpr ImGuiKey L3 = ImGuiKey::ImGuiKey_GamepadL3;
|
||||
constexpr ImGuiKey R3 = ImGuiKey::ImGuiKey_GamepadR3;
|
||||
constexpr ImGuiKey Up = ImGuiKey::ImGuiKey_GamepadDpadUp;
|
||||
constexpr ImGuiKey Down = ImGuiKey::ImGuiKey_GamepadDpadDown;
|
||||
constexpr ImGuiKey Left = ImGuiKey::ImGuiKey_GamepadDpadLeft;
|
||||
constexpr ImGuiKey Right = ImGuiKey::ImGuiKey_GamepadDpadRight;
|
||||
constexpr ImGuiKey Cross = ImGuiKey::ImGuiKey_GamepadFaceDown; // X button
|
||||
constexpr ImGuiKey Circle = ImGuiKey::ImGuiKey_GamepadFaceRight; // O button
|
||||
constexpr ImGuiKey Square = ImGuiKey::ImGuiKey_GamepadFaceLeft; // [] button
|
||||
constexpr ImGuiKey Triangle = ImGuiKey::ImGuiKey_GamepadFaceUp; // /\ button
|
||||
constexpr ImGuiKey Options = ImGuiKey::ImGuiKey_GraveAccent; // Options button
|
||||
|
||||
|
||||
// Fake function keycodes
|
||||
constexpr u16 KC_SYM1 = 0xF100;
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include "ime_dialog.h"
|
||||
#include "ime_keyboard_layouts.h"
|
||||
#include "ime_keyboard_ui.h"
|
||||
#include "ime_ui.h" // for ImeState
|
||||
|
||||
using namespace ImGui;
|
||||
|
||||
/**
|
||||
|
|
|
@ -3,8 +3,12 @@
|
|||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "core/libraries/ime/ime_keyboard_layouts.h"
|
||||
#include "core/libraries/ime/ime.h"
|
||||
#include "core/libraries/ime/ime_common.h"
|
||||
#include "core/libraries/ime/ime_error.h"
|
||||
#include "core/libraries/ime/ime_ui.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "ime_keyboard_layouts.h"
|
||||
|
||||
/**
|
||||
* KeyboardMode: which layout we show (letters, accents, symbols, etc.)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue