Fix splashes using the wrong image

Supposedly, only pic1.png is used for the splash
This commit is contained in:
Daniel R. 2024-11-22 21:20:47 +01:00
parent 15d6b095f7
commit df8284c5f8
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GPG key ID: B8ADC8F57BA18DBA

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@ -162,8 +162,7 @@ void Emulator::Run(const std::filesystem::path& file) {
if (!playgo->Open(filepath)) {
LOG_ERROR(Loader, "PlayGo: unable to open file");
}
} else if (entry.path().filename() == "pic0.png" ||
entry.path().filename() == "pic1.png") {
} else if (entry.path().filename() == "pic1.png") {
auto* splash = Common::Singleton<Splash>::Instance();
if (splash->IsLoaded()) {
continue;