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Fix splashes using the wrong image
Supposedly, only pic1.png is used for the splash
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1 changed files with 1 additions and 2 deletions
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@ -162,8 +162,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (!playgo->Open(filepath)) {
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LOG_ERROR(Loader, "PlayGo: unable to open file");
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}
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} else if (entry.path().filename() == "pic0.png" ||
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entry.path().filename() == "pic1.png") {
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} else if (entry.path().filename() == "pic1.png") {
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auto* splash = Common::Singleton<Splash>::Instance();
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if (splash->IsLoaded()) {
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continue;
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