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Background image sized correctly (#2451)
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2b9a8e5605
commit
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4 changed files with 35 additions and 4 deletions
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@ -196,14 +196,28 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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void GameGridFrame::RefreshGridBackgroundImage() {
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QPalette palette;
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if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
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palette.setBrush(QPalette::Base,
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QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio)));
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QSize widgetSize = size();
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QPixmap scaledPixmap =
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QPixmap::fromImage(backgroundImage)
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.scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation);
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int x = (widgetSize.width() - scaledPixmap.width()) / 2;
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int y = (widgetSize.height() - scaledPixmap.height()) / 2;
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QPixmap finalPixmap(widgetSize);
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finalPixmap.fill(Qt::transparent);
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QPainter painter(&finalPixmap);
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painter.drawPixmap(x, y, scaledPixmap);
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palette.setBrush(QPalette::Base, QBrush(finalPixmap));
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}
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QColor transparentColor = QColor(135, 206, 235, 40);
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palette.setColor(QPalette::Highlight, transparentColor);
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this->setPalette(palette);
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}
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void GameGridFrame::resizeEvent(QResizeEvent* event) {
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QTableWidget::resizeEvent(event);
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RefreshGridBackgroundImage();
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}
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bool GameGridFrame::IsValidCellSelected() {
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return validCellSelected;
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}
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