core: Switch to std threading primitives

This commit is contained in:
GPUCode 2023-10-22 17:10:25 +03:00
parent f39744cf62
commit e2b1b059ed
24 changed files with 98 additions and 329 deletions

View file

@ -5,7 +5,7 @@ GameController::GameController() { m_states_num = 0;
m_last_state = State();
}
void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
Lib::LockMutexGuard lock(m_mutex);
std::scoped_lock lock{m_mutex};
*isConnected = m_connected;
*connectedCount = m_connected_count;
@ -37,7 +37,7 @@ void GameController::addState(const State& state) {
}
void GameController::checKButton(int id, u32 button, bool isPressed) {
Lib::LockMutexGuard lock(m_mutex);
std::scoped_lock lock{m_mutex};
auto state = getLastState();
if (isPressed) {
state.buttonsState |= button;

View file

@ -1,6 +1,6 @@
#pragma once
#include <types.h>
#include "Lib/Threads.h"
#include <mutex>
namespace Emulator::Host::Controller {
struct State {
@ -21,7 +21,7 @@ class GameController {
private:
Lib::Mutex m_mutex;
std::mutex m_mutex;
bool m_connected = false;
State m_last_state;
int m_connected_count = 0;