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https://github.com/shadps4-emu/shadPS4.git
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core: Switch to std threading primitives
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parent
f39744cf62
commit
e2b1b059ed
24 changed files with 98 additions and 329 deletions
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@ -5,7 +5,7 @@ GameController::GameController() { m_states_num = 0;
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m_last_state = State();
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}
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void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
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Lib::LockMutexGuard lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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*isConnected = m_connected;
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*connectedCount = m_connected_count;
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@ -37,7 +37,7 @@ void GameController::addState(const State& state) {
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}
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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Lib::LockMutexGuard lock(m_mutex);
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std::scoped_lock lock{m_mutex};
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auto state = getLastState();
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if (isPressed) {
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state.buttonsState |= button;
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@ -1,6 +1,6 @@
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#pragma once
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#include <types.h>
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#include "Lib/Threads.h"
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#include <mutex>
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namespace Emulator::Host::Controller {
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struct State {
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@ -21,7 +21,7 @@ class GameController {
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private:
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Lib::Mutex m_mutex;
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std::mutex m_mutex;
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bool m_connected = false;
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State m_last_state;
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int m_connected_count = 0;
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