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https://github.com/shadps4-emu/shadPS4.git
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core: Switch to std threading primitives
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parent
f39744cf62
commit
e2b1b059ed
24 changed files with 98 additions and 329 deletions
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@ -31,10 +31,10 @@
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#include <emulator.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <thread>
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#include "Core/PS4/HLE/Libs.h"
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#include "Core/PS4/Linker.h"
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#include "Lib/Threads.h"
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#include "Emulator/Util\singleton.h"
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#include "discord.h"
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@ -50,25 +50,22 @@ int main(int argc, char* argv[]) {
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auto height = Config::getScreenHeight();
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Emu::emuInit(width, height);
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HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
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Lib::InitThreads();
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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auto* linker = singleton<Linker>::instance();
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HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
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auto* module = linker->LoadModule(path); // load main executable
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Lib::Thread mainthread(
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[](void*) {
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std::jthread mainthread(
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[](std::stop_token stop_token, void*) {
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auto* linker = singleton<Linker>::instance();
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linker->Execute();
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},
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nullptr);
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mainthread.DetachThread();
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Discord::RPC discordRPC;
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discordRPC.init();
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discordRPC.update(Discord::RPCStatus::Idling, "");
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Emu::emuRun();
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mainthread.JoinThread();
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#if 0
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// Setup SDL
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