renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)

* renderer_vulkan: Introduce shader HLE system with copy shader implementation.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* buffer_cache: Handle obtaining buffer views partially within buffers.

* vk_shader_hle: Make more efficient

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
This commit is contained in:
squidbus 2024-12-10 04:44:08 -08:00 committed by GitHub
parent 41fd1c84cf
commit e5e1aba241
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GPG key ID: B5690EEEBB952194
9 changed files with 195 additions and 5 deletions

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@ -466,6 +466,9 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const auto& num_mips = image.info.resources.levels;
ASSERT(num_mips == image.info.mips_layout.size());
const bool is_gpu_modified = True(image.flags & ImageFlagBits::GpuModified);
const bool is_gpu_dirty = True(image.flags & ImageFlagBits::GpuDirty);
boost::container::small_vector<vk::BufferImageCopy, 14> image_copy{};
for (u32 m = 0; m < num_mips; m++) {
const u32 width = std::max(image.info.size.width >> m, 1u);
@ -475,8 +478,6 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const auto& mip = image.info.mips_layout[m];
// Protect GPU modified resources from accidental CPU reuploads.
const bool is_gpu_modified = True(image.flags & ImageFlagBits::GpuModified);
const bool is_gpu_dirty = True(image.flags & ImageFlagBits::GpuDirty);
if (is_gpu_modified && !is_gpu_dirty) {
const u8* addr = std::bit_cast<u8*>(image.info.guest_address);
const u64 hash = XXH3_64bits(addr + mip.offset, mip.size);
@ -515,7 +516,8 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
const VAddr image_addr = image.info.guest_address;
const size_t image_size = image.info.guest_size_bytes;
const auto [vk_buffer, buf_offset] = buffer_cache.ObtainViewBuffer(image_addr, image_size);
const auto [vk_buffer, buf_offset] =
buffer_cache.ObtainViewBuffer(image_addr, image_size, is_gpu_dirty);
// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW
// hazard
if (auto barrier = vk_buffer->GetBarrier(vk::AccessFlagBits2::eTransferRead,