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Bump size of buffer_views (#2357)
Uncharted 4 (and perhaps some other games) fill this up, causing a `Unhandled exception: boost::container::bad_alloc thrown` exception
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@ -111,7 +111,7 @@ private:
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cb_descs;
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std::optional<std::pair<VideoCore::ImageId, VideoCore::TextureCache::DepthTargetDesc>> db_desc;
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boost::container::static_vector<vk::DescriptorImageInfo, 64> image_infos;
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boost::container::static_vector<vk::BufferView, 8> buffer_views;
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boost::container::static_vector<vk::BufferView, 16> buffer_views;
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boost::container::static_vector<vk::DescriptorBufferInfo, 32> buffer_infos;
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boost::container::static_vector<VideoCore::ImageId, 64> bound_images;
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