moved controller to host

This commit is contained in:
georgemoralis 2023-10-20 07:25:52 +03:00
parent 08b0057754
commit e9d2d37aae
5 changed files with 7 additions and 8 deletions

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#include "controller.h"
namespace Emulator::Host::Controller {
GameController::GameController() { m_states_num = 0;
m_last_state = State();
}
void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
Lib::LockMutexGuard lock(m_mutex);
*isConnected = m_connected;
*connectedCount = m_connected_count;
*state = getLastState();
}
State GameController::getLastState() const {
if (m_states_num == 0) {
return m_last_state;
}
auto last = (m_first_state + m_states_num - 1) % MAX_STATES;
return m_states[last];
}
void GameController::addState(const State& state) {
if (m_states_num >= MAX_STATES) {
m_states_num = MAX_STATES - 1;
m_first_state = (m_first_state + 1) % MAX_STATES;
}
auto index = (m_first_state + m_states_num) % MAX_STATES;
m_states[index] = state;
m_last_state = state;
m_states_num++;
}
void GameController::checKButton(int id, u32 button, bool isPressed) {
Lib::LockMutexGuard lock(m_mutex);
auto state = getLastState();
if (isPressed) {
state.buttonsState |= button;
} else {
state.buttonsState &= ~button;
}
addState(state);
}
} // namespace Emulator::Host::Controller

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#pragma once
#include <types.h>
#include "Lib/Threads.h"
namespace Emulator::Host::Controller {
struct State {
u32 buttonsState =0;
};
constexpr u32 MAX_STATES = 64;
class GameController {
public:
GameController();
virtual ~GameController() = default;
void readState(State* state, bool* isConnected, int* connectedCount);
State getLastState() const;
void checKButton(int id, u32 button, bool isPressed);
void addState(const State& state);
private:
Lib::Mutex m_mutex;
bool m_connected = false;
State m_last_state;
int m_connected_count = 0;
u32 m_states_num = 0;
u32 m_first_state = 0;
State m_states[MAX_STATES];
};
} // namespace Emulator::HLE::Libraries::Controller