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https://github.com/shadps4-emu/shadPS4.git
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moved controller to host
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parent
08b0057754
commit
e9d2d37aae
5 changed files with 7 additions and 8 deletions
51
src/Emulator/Host/controller.cpp
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51
src/Emulator/Host/controller.cpp
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#include "controller.h"
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namespace Emulator::Host::Controller {
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GameController::GameController() { m_states_num = 0;
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m_last_state = State();
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}
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void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
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Lib::LockMutexGuard lock(m_mutex);
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*isConnected = m_connected;
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*connectedCount = m_connected_count;
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*state = getLastState();
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}
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State GameController::getLastState() const {
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if (m_states_num == 0) {
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return m_last_state;
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}
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auto last = (m_first_state + m_states_num - 1) % MAX_STATES;
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return m_states[last];
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}
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void GameController::addState(const State& state) {
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if (m_states_num >= MAX_STATES) {
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m_states_num = MAX_STATES - 1;
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m_first_state = (m_first_state + 1) % MAX_STATES;
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}
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auto index = (m_first_state + m_states_num) % MAX_STATES;
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m_states[index] = state;
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m_last_state = state;
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m_states_num++;
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}
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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Lib::LockMutexGuard lock(m_mutex);
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auto state = getLastState();
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if (isPressed) {
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state.buttonsState |= button;
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} else {
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state.buttonsState &= ~button;
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}
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addState(state);
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}
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} // namespace Emulator::Host::Controller
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33
src/Emulator/Host/controller.h
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33
src/Emulator/Host/controller.h
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#pragma once
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#include <types.h>
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#include "Lib/Threads.h"
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namespace Emulator::Host::Controller {
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struct State {
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u32 buttonsState =0;
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};
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constexpr u32 MAX_STATES = 64;
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class GameController {
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public:
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GameController();
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virtual ~GameController() = default;
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void readState(State* state, bool* isConnected, int* connectedCount);
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State getLastState() const;
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void checKButton(int id, u32 button, bool isPressed);
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void addState(const State& state);
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private:
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Lib::Mutex m_mutex;
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bool m_connected = false;
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State m_last_state;
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int m_connected_count = 0;
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u32 m_states_num = 0;
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u32 m_first_state = 0;
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State m_states[MAX_STATES];
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};
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} // namespace Emulator::HLE::Libraries::Controller
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