From ec6579cb4ff9dc6f40197330ac2ce77d7f461be2 Mon Sep 17 00:00:00 2001 From: tGecko Date: Fri, 4 Oct 2024 08:49:18 +0200 Subject: [PATCH] Hide cursor on key/button press (#1211) --- src/sdl_window.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index bd2cc39d2..4a4020a42 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -304,6 +304,9 @@ void WindowSDL::onKeyPress(const SDL_Event* event) { if (axis != Input::Axis::AxisMax) { controller->Axis(0, axis, ax); } + if (SDL_GetCursor() != NULL) { + SDL_HideCursor(); + } } void WindowSDL::onGamepadEvent(const SDL_Event* event) { @@ -329,6 +332,9 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) { if (button != 0) { controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); } + if (SDL_GetCursor() != NULL) { + SDL_HideCursor(); + } break; case SDL_EVENT_GAMEPAD_AXIS_MOTION: axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX