Network Play: set user signed in (#2944)

* Network Play: set user signed in

* get signedIn status from config

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
mailwl 2025-06-03 09:11:18 +03:00 committed by GitHub
parent 2c78272185
commit eed99141b3
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4 changed files with 49 additions and 14 deletions

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@ -14,7 +14,7 @@ struct GameInstallDir {
bool enabled;
};
enum HideCursorState : s16 { Never, Idle, Always };
enum HideCursorState : int { Never, Idle, Always };
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
@ -39,6 +39,7 @@ bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
int getBackgroundImageOpacity();
bool getShowBackgroundImage();
bool getPSNSignedIn();
std::string getLogFilter();
std::string getLogType();
@ -111,6 +112,7 @@ void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setBackgroundImageOpacity(int opacity);
void setShowBackgroundImage(bool show);
void setPSNSignedIn(bool sign);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);