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Network Play: set user signed in (#2944)
* Network Play: set user signed in * get signedIn status from config --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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4 changed files with 49 additions and 14 deletions
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@ -14,7 +14,7 @@ struct GameInstallDir {
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bool enabled;
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};
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enum HideCursorState : s16 { Never, Idle, Always };
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enum HideCursorState : int { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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@ -39,6 +39,7 @@ bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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int getBackgroundImageOpacity();
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bool getShowBackgroundImage();
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bool getPSNSignedIn();
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std::string getLogFilter();
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std::string getLogType();
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@ -111,6 +112,7 @@ void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setBackgroundImageOpacity(int opacity);
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void setShowBackgroundImage(bool show);
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void setPSNSignedIn(bool sign);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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