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shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp * video_core: Refactor and render target swizzles * liverpool_to_vk: Add missing swap format from RDR * video_core: Refactor shader recompiler interface * Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct * shader_recompiler: Avoid some asserts
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3f8a8d3a24
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f087f43736
30 changed files with 704 additions and 560 deletions
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@ -210,7 +210,7 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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}
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switch (program.info.stage) {
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case Stage::Compute: {
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const std::array<u32, 3> workgroup_size{program.info.workgroup_size};
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const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size};
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execution_model = spv::ExecutionModel::GLCompute;
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ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
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workgroup_size[1], workgroup_size[2]);
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@ -258,8 +258,9 @@ void PatchPhiNodes(const IR::Program& program, EmitContext& ctx) {
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}
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} // Anonymous namespace
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std::vector<u32> EmitSPIRV(const Profile& profile, const IR::Program& program, u32& binding) {
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EmitContext ctx{profile, program.info, binding};
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std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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const IR::Program& program, u32& binding) {
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EmitContext ctx{profile, runtime_info, program.info, binding};
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const Id main{DefineMain(ctx, program)};
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DefineEntryPoint(program, ctx, main);
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if (program.info.stage == Stage::Vertex) {
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