shader_recompiler: Implement render target swizzles when no format is available (#739)

* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
This commit is contained in:
TheTurtle 2024-09-03 14:04:30 +03:00 committed by GitHub
parent 3f8a8d3a24
commit f087f43736
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GPG key ID: B5690EEEBB952194
30 changed files with 704 additions and 560 deletions

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@ -479,10 +479,11 @@ void Translator::V_ADD_F32(const GcnInst& inst) {
void Translator::V_CVT_OFF_F32_I4(const GcnInst& inst) {
const IR::U32 src0{GetSrc(inst.src[0])};
const IR::VectorReg dst_reg{inst.dst[0].code};
ir.SetVectorReg(
dst_reg,
ir.FPMul(ir.ConvertUToF(32, 32, ir.ISub(ir.BitwiseAnd(src0, ir.Imm32(0xF)), ir.Imm32(8))),
ir.Imm32(1.f / 16.f)));
ASSERT(src0.IsImmediate());
static constexpr std::array IntToFloat = {
0.0f, 0.0625f, 0.1250f, 0.1875f, 0.2500f, 0.3125f, 0.3750f, 0.4375f,
-0.5000f, -0.4375f, -0.3750f, -0.3125f, -0.2500f, -0.1875f, -0.1250f, -0.0625f};
ir.SetVectorReg(dst_reg, ir.Imm32(IntToFloat[src0.U32()]));
}
void Translator::V_MED3_F32(const GcnInst& inst) {