shader_recompiler: Implement render target swizzles when no format is available (#739)

* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
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TheTurtle 2024-09-03 14:04:30 +03:00 committed by GitHub
parent 3f8a8d3a24
commit f087f43736
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30 changed files with 704 additions and 560 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "common/types.h"
namespace Shader {
/**
* Compilation parameters used to identify and locate a guest shader program.
*/
struct ShaderParams {
static constexpr u32 NumShaderUserData = 16;
std::span<const u32, NumShaderUserData> user_data;
std::span<const u32> code;
u64 hash;
VAddr Base() const noexcept {
return reinterpret_cast<VAddr>(code.data());
}
};
} // namespace Shader