shader_recompiler: Implement render target swizzles when no format is available (#739)

* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
This commit is contained in:
TheTurtle 2024-09-03 14:04:30 +03:00 committed by GitHub
parent 3f8a8d3a24
commit f087f43736
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GPG key ID: B5690EEEBB952194
30 changed files with 704 additions and 560 deletions

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@ -18,6 +18,7 @@
#include "common/polyfill_thread.h"
#include "common/types.h"
#include "common/unique_function.h"
#include "shader_recompiler/params.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/amdgpu/resource.h"
@ -171,6 +172,15 @@ struct Liverpool {
return bininfo;
}
static constexpr Shader::ShaderParams GetParams(const auto& sh) {
auto* bininfo = GetBinaryInfo(sh);
return {
.user_data = sh.user_data,
.code = sh.Code(),
.hash = bininfo->shader_hash,
};
}
union PsInputControl {
u32 raw;
BitField<0, 5, u32> input_offset;