shader_recompiler: Implement render target swizzles when no format is available (#739)

* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
This commit is contained in:
TheTurtle 2024-09-03 14:04:30 +03:00 committed by GitHub
parent 3f8a8d3a24
commit f087f43736
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GPG key ID: B5690EEEBB952194
30 changed files with 704 additions and 560 deletions

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@ -176,6 +176,18 @@ struct Image {
u64 lod_hw_cnt_en : 1;
u64 : 43;
static constexpr Image Null() {
Image image{};
image.data_format = u64(DataFormat::Format8_8_8_8);
image.dst_sel_x = 4;
image.dst_sel_y = 5;
image.dst_sel_z = 6;
image.dst_sel_w = 7;
image.tiling_index = u64(TilingMode::Texture_MicroTiled);
image.type = u64(ImageType::Color2D);
return image;
}
bool Valid() const {
return (type & 0x8u) != 0;
}