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shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp * video_core: Refactor and render target swizzles * liverpool_to_vk: Add missing swap format from RDR * video_core: Refactor shader recompiler interface * Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct * shader_recompiler: Avoid some asserts
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30 changed files with 704 additions and 560 deletions
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#include <algorithm>
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#include "common/alignment.h"
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#include "common/scope_exit.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/info.h"
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#include "video_core/amdgpu/liverpool.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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