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improved documentation + better toolbar icons (#1364)
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@ -7,16 +7,16 @@ SPDX-License-Identifier: GPL-2.0-or-later
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## Summary
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- [PC Requirements](#pc-requirements)
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- [CPU](#cpu)
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- [GPU](#gpu)
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- [RAM](#ram)
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- [OS](#os)
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- [Have the latest WIP version](#have-the-latest-wip-version)
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- [Install PKG files (Games and Updates)](#install-pkg-files)
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- [Configure the emulator](#configure-the-emulator)
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- [**PC Requirements**](#minimum-pc-requirements)
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- [**CPU**](#cpu)
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- [**GPU**](#gpu)
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- [**RAM**](#ram)
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- [**OS**](#os)
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- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
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- [**Install PKG files (Games and Updates)**](#install-pkg-files)
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- [**Configure the emulator**](#configure-the-emulator)
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## PC Requirements
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## Minimum PC requirements
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### CPU
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@ -38,41 +38,25 @@ SPDX-License-Identifier: GPL-2.0-or-later
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- Windows 10 or Ubuntu 22.04
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## How to run the latest Work-in-Progress builds of ShadPS4
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## How to run the latest Work-in-Progress builds of shadPS4
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1. Go to <https://github.com/shadps4-emu/shadPS4/releases> In the release identified as 'pre-release' click on the down arrow(Assets), select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line).
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2. Once downloaded, extract to its own folder, and run ShadPS4's executable from the extracted folder.
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2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
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3. Upon first launch, ShadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that ShadPS4 can use to install your PKG files to.
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3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
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## Install PKG files
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To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800"></a>
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<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
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## Configure the emulator
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You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.\
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Some settings may be related to more technical development and debugging. For more information on those, see [Debugging](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
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To configure the emulator, you can go through the interface and go to "settings".
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Here's a list of configuration entries that are worth changing:
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- `[General]`
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- `Fullscreen`: Display the game in a full screen borderless window.
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- `logType`: Configures logging synchronization (`sync`/`async`)
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- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
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- Use when sending logs to developers. See more about [reporting issues](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#reporting-and-communicating-about-issues).
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- `logFilter`: Sets the logging category for various logging classes.
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- Format: `<class>:<level> ...`, `<class.*>:<level> <*:level> ...`
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- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
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- Examples:
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- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
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- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Error Render.Vulkan:Info`
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- `[GPU]`
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- `screenWidth` and `screenHeight`: Configures the game window width and height.
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You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
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Some settings may be related to more technical development and debugging.\
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For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
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