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Devtools - Shader editing (#1705)
* devtools: shader editing and compiling * devtools: patch shader at runtime * devtools: shader editing load patch even with config disabled
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19 changed files with 466 additions and 103 deletions
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@ -41,6 +41,8 @@ struct WindowSystemInfo {
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};
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class WindowSDL {
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int keyboard_grab = 0;
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public:
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explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
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std::string_view window_title);
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@ -69,6 +71,9 @@ public:
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void WaitEvent();
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void InitTimers();
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void RequestKeyboard();
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void ReleaseKeyboard();
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private:
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void OnResize();
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void OnKeyPress(const SDL_Event* event);
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