mirror of
https://github.com/shadps4-emu/shadPS4.git
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Devtools - Shader editing (#1705)
* devtools: shader editing and compiling * devtools: patch shader at runtime * devtools: shader editing load patch even with config disabled
This commit is contained in:
parent
f623613d12
commit
f1b23c616e
19 changed files with 466 additions and 103 deletions
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@ -13,7 +13,7 @@ namespace Vulkan {
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ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_,
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DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
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u64 compute_key_, const Shader::Info& info_,
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ComputePipelineKey compute_key_, const Shader::Info& info_,
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vk::ShaderModule module)
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: Pipeline{instance_, scheduler_, desc_heap_, pipeline_cache, true}, compute_key{compute_key_} {
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auto& info = stages[int(Shader::Stage::Compute)];
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@ -17,15 +17,33 @@ class Instance;
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class Scheduler;
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class DescriptorHeap;
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struct ComputePipelineKey {
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size_t value;
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friend bool operator==(const ComputePipelineKey& lhs, const ComputePipelineKey& rhs) {
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return lhs.value == rhs.value;
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}
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friend bool operator!=(const ComputePipelineKey& lhs, const ComputePipelineKey& rhs) {
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return !(lhs == rhs);
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}
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};
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class ComputePipeline : public Pipeline {
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public:
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ComputePipeline(const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap,
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vk::PipelineCache pipeline_cache, u64 compute_key, const Shader::Info& info,
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vk::ShaderModule module);
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vk::PipelineCache pipeline_cache, ComputePipelineKey compute_key,
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const Shader::Info& info, vk::ShaderModule module);
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~ComputePipeline();
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private:
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u64 compute_key;
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ComputePipelineKey compute_key;
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};
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} // namespace Vulkan
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template <>
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struct std::hash<Vulkan::ComputePipelineKey> {
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std::size_t operator()(const Vulkan::ComputePipelineKey& key) const noexcept {
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return std::hash<size_t>{}(key.value);
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}
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};
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <xxhash.h>
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#include "common/types.h"
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@ -189,10 +189,19 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
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}
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const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
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if (is_new) {
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it.value() = graphics_pipeline_pool.Create(instance, scheduler, desc_heap, graphics_key,
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*pipeline_cache, infos, fetch_shader, modules);
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it.value() =
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std::make_unique<GraphicsPipeline>(instance, scheduler, desc_heap, graphics_key,
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*pipeline_cache, infos, fetch_shader, modules);
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if (Config::collectShadersForDebug()) {
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for (auto stage = 0; stage < MaxShaderStages; ++stage) {
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if (infos[stage]) {
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auto& m = modules[stage];
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module_related_pipelines[m].emplace_back(graphics_key);
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}
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}
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}
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}
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return it->second;
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return it->second.get();
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}
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const ComputePipeline* PipelineCache::GetComputePipeline() {
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@ -201,10 +210,14 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
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}
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const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
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if (is_new) {
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it.value() = compute_pipeline_pool.Create(instance, scheduler, desc_heap, *pipeline_cache,
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compute_key, *infos[0], modules[0]);
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it.value() = std::make_unique<ComputePipeline>(
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instance, scheduler, desc_heap, *pipeline_cache, compute_key, *infos[0], modules[0]);
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if (Config::collectShadersForDebug()) {
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auto& m = modules[0];
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module_related_pipelines[m].emplace_back(compute_key);
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}
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}
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return it->second;
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return it->second.get();
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}
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bool PipelineCache::RefreshGraphicsKey() {
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@ -401,7 +414,7 @@ bool PipelineCache::RefreshComputeKey() {
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Shader::Backend::Bindings binding{};
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const auto* cs_pgm = &liverpool->regs.cs_program;
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const auto cs_params = Liverpool::GetParams(*cs_pgm);
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std::tie(infos[0], modules[0], fetch_shader, compute_key) =
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std::tie(infos[0], modules[0], fetch_shader, compute_key.value) =
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GetProgram(Shader::Stage::Compute, cs_params, binding);
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return true;
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}
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@ -417,17 +430,23 @@ vk::ShaderModule PipelineCache::CompileModule(Shader::Info& info,
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const auto ir_program = Shader::TranslateProgram(code, pools, info, runtime_info, profile);
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auto spv = Shader::Backend::SPIRV::EmitSPIRV(profile, runtime_info, ir_program, binding);
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DumpShader(spv, info.pgm_hash, info.stage, perm_idx, "spv");
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vk::ShaderModule module;
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auto patch = GetShaderPatch(info.pgm_hash, info.stage, perm_idx, "spv");
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if (patch) {
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spv = *patch;
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const bool is_patched = patch && Config::patchShaders();
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if (is_patched) {
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LOG_INFO(Loader, "Loaded patch for {} shader {:#x}", info.stage, info.pgm_hash);
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module = CompileSPV(*patch, instance.GetDevice());
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} else {
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module = CompileSPV(spv, instance.GetDevice());
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}
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const auto module = CompileSPV(spv, instance.GetDevice());
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const auto name = fmt::format("{}_{:#x}_{}", info.stage, info.pgm_hash, perm_idx);
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const auto name = fmt::format("{}_{:#018x}_{}", info.stage, info.pgm_hash, perm_idx);
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Vulkan::SetObjectName(instance.GetDevice(), module, name);
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if (Config::collectShadersForDebug()) {
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DebugState.CollectShader(name, spv, code);
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DebugState.CollectShader(name, module, spv, code, patch ? *patch : std::span<const u32>{},
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is_patched);
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}
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return module;
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}
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@ -438,17 +457,17 @@ PipelineCache::GetProgram(Shader::Stage stage, Shader::ShaderParams params,
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const auto runtime_info = BuildRuntimeInfo(stage);
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auto [it_pgm, new_program] = program_cache.try_emplace(params.hash);
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if (new_program) {
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Program* program = program_pool.Create(stage, params);
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it_pgm.value() = std::make_unique<Program>(stage, params);
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auto& program = it_pgm.value();
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auto start = binding;
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const auto module = CompileModule(program->info, runtime_info, params.code, 0, binding);
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const auto spec = Shader::StageSpecialization(program->info, runtime_info, profile, start);
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program->AddPermut(module, std::move(spec));
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it_pgm.value() = program;
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return std::make_tuple(&program->info, module, spec.fetch_shader_data,
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HashCombine(params.hash, 0));
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}
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Program* program = it_pgm->second;
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auto& program = it_pgm.value();
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auto& info = program->info;
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info.RefreshFlatBuf();
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const auto spec = Shader::StageSpecialization(info, runtime_info, profile, binding);
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@ -469,6 +488,34 @@ PipelineCache::GetProgram(Shader::Stage stage, Shader::ShaderParams params,
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HashCombine(params.hash, perm_idx));
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}
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std::optional<vk::ShaderModule> PipelineCache::ReplaceShader(vk::ShaderModule module,
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std::span<const u32> spv_code) {
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std::optional<vk::ShaderModule> new_module{};
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for (const auto& [_, program] : program_cache) {
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for (auto& m : program->modules) {
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if (m.module == module) {
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const auto& d = instance.GetDevice();
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d.destroyShaderModule(m.module);
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m.module = CompileSPV(spv_code, d);
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new_module = m.module;
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}
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}
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}
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if (module_related_pipelines.contains(module)) {
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auto& pipeline_keys = module_related_pipelines[module];
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for (auto& key : pipeline_keys) {
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if (std::holds_alternative<GraphicsPipelineKey>(key)) {
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auto& graphics_key = std::get<GraphicsPipelineKey>(key);
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graphics_pipelines.erase(graphics_key);
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} else if (std::holds_alternative<ComputePipelineKey>(key)) {
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auto& compute_key = std::get<ComputePipelineKey>(key);
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compute_pipelines.erase(compute_key);
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}
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}
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}
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return new_module;
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}
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void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
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size_t perm_idx, std::string_view ext) {
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if (!Config::dumpShaders()) {
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@ -488,9 +535,6 @@ void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stag
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std::optional<std::vector<u32>> PipelineCache::GetShaderPatch(u64 hash, Shader::Stage stage,
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size_t perm_idx,
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std::string_view ext) {
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if (!Config::patchShaders()) {
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return {};
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}
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using namespace Common::FS;
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const auto patch_dir = GetUserPath(PathType::ShaderDir) / "patch";
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@ -3,6 +3,7 @@
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#pragma once
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#include <variant>
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#include <tsl/robin_map.h>
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/recompiler.h"
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@ -11,6 +12,13 @@
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_resource_pool.h"
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template <>
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struct std::hash<vk::ShaderModule> {
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std::size_t operator()(const vk::ShaderModule& module) const noexcept {
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return std::hash<size_t>{}(reinterpret_cast<size_t>((VkShaderModule)module));
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}
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};
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namespace Shader {
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struct Info;
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}
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@ -52,6 +60,9 @@ public:
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GetProgram(Shader::Stage stage, Shader::ShaderParams params,
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Shader::Backend::Bindings& binding);
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std::optional<vk::ShaderModule> ReplaceShader(vk::ShaderModule module,
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std::span<const u32> spv_code);
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private:
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bool RefreshGraphicsKey();
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bool RefreshComputeKey();
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@ -74,17 +85,19 @@ private:
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vk::UniquePipelineLayout pipeline_layout;
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Shader::Profile profile{};
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Shader::Pools pools;
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tsl::robin_map<size_t, Program*> program_cache;
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Common::ObjectPool<Program> program_pool;
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Common::ObjectPool<GraphicsPipeline> graphics_pipeline_pool;
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Common::ObjectPool<ComputePipeline> compute_pipeline_pool;
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tsl::robin_map<size_t, ComputePipeline*> compute_pipelines;
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tsl::robin_map<GraphicsPipelineKey, GraphicsPipeline*> graphics_pipelines;
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tsl::robin_map<size_t, std::unique_ptr<Program>> program_cache;
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tsl::robin_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_pipelines;
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tsl::robin_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_pipelines;
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std::array<const Shader::Info*, MaxShaderStages> infos{};
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std::array<vk::ShaderModule, MaxShaderStages> modules{};
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std::optional<Shader::Gcn::FetchShaderData> fetch_shader{};
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GraphicsPipelineKey graphics_key{};
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u64 compute_key{};
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ComputePipelineKey compute_key{};
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// Only if Config::collectShadersForDebug()
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tsl::robin_map<vk::ShaderModule,
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std::vector<std::variant<GraphicsPipelineKey, ComputePipelineKey>>>
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module_related_pipelines;
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};
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} // namespace Vulkan
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@ -53,6 +53,10 @@ public:
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return pp_settings.gamma;
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}
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Frontend::WindowSDL& GetWindow() const {
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return window;
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}
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Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address, bool is_eop) {
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auto desc = VideoCore::TextureCache::VideoOutDesc{attribute, cpu_address};
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draw_scheduler.Flush(info);
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}
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Rasterizer& GetRasterizer() const {
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return *rasterizer.get();
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}
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private:
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void CreatePostProcessPipeline();
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Frame* PrepareFrameInternal(VideoCore::ImageId image_id, bool is_eop = true);
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@ -54,6 +54,10 @@ public:
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u64 Flush();
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void Finish();
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PipelineCache& GetPipelineCache() {
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return pipeline_cache;
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}
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private:
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RenderState PrepareRenderState(u32 mrt_mask);
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void BeginRendering(const GraphicsPipeline& pipeline, RenderState& state);
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