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shader_recompiler: Implement FREXP instructions. (#1766)
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10 changed files with 119 additions and 8 deletions
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@ -147,6 +147,10 @@ void EmitContext::DefineArithmeticTypes() {
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full_result_i32x2 = Name(TypeStruct(S32[1], S32[1]), "full_result_i32x2");
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full_result_u32x2 = Name(TypeStruct(U32[1], U32[1]), "full_result_u32x2");
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frexp_result_f32 = Name(TypeStruct(F32[1], U32[1]), "frexp_result_f32");
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if (info.uses_fp64) {
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frexp_result_f64 = Name(TypeStruct(F64[1], U32[1]), "frexp_result_f64");
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}
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}
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void EmitContext::DefineInterfaces() {
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