shader_recompiler: Implement FREXP instructions. (#1766)

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squidbus 2024-12-13 11:51:39 -08:00 committed by GitHub
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commit f1c23d514b
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10 changed files with 119 additions and 8 deletions

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@ -180,7 +180,9 @@ public:
[[nodiscard]] F32F64 FPFloor(const F32F64& value);
[[nodiscard]] F32F64 FPCeil(const F32F64& value);
[[nodiscard]] F32F64 FPTrunc(const F32F64& value);
[[nodiscard]] F32 Fract(const F32& value);
[[nodiscard]] F32F64 FPFract(const F32F64& value);
[[nodiscard]] F32F64 FPFrexpSig(const F32F64& value);
[[nodiscard]] U32 FPFrexpExp(const F32F64& value);
[[nodiscard]] U1 FPEqual(const F32F64& lhs, const F32F64& rhs, bool ordered = true);
[[nodiscard]] U1 FPNotEqual(const F32F64& lhs, const F32F64& rhs, bool ordered = true);