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shader_recompiler: Implement FREXP instructions. (#1766)
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10 changed files with 119 additions and 8 deletions
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@ -180,7 +180,9 @@ public:
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[[nodiscard]] F32F64 FPFloor(const F32F64& value);
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[[nodiscard]] F32F64 FPCeil(const F32F64& value);
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[[nodiscard]] F32F64 FPTrunc(const F32F64& value);
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[[nodiscard]] F32 Fract(const F32& value);
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[[nodiscard]] F32F64 FPFract(const F32F64& value);
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[[nodiscard]] F32F64 FPFrexpSig(const F32F64& value);
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[[nodiscard]] U32 FPFrexpExp(const F32F64& value);
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[[nodiscard]] U1 FPEqual(const F32F64& lhs, const F32F64& rhs, bool ordered = true);
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[[nodiscard]] U1 FPNotEqual(const F32F64& lhs, const F32F64& rhs, bool ordered = true);
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