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https://github.com/shadps4-emu/shadPS4.git
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- Added Play, Pause, Stop and several other UI icons. (#91)
* - Added Play, Pause, Stop and several other UI icons. - Added a screenshot :3 * update reuse * reuse again * screenshot
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parent
7425cb41a5
commit
f2691d83b8
21 changed files with 171 additions and 11 deletions
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@ -27,20 +27,14 @@ MainWindow::~MainWindow() {
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}
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bool MainWindow::Init() {
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// add toolbar widgets
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QApplication::setStyle("Fusion");
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ui->toolBar->setObjectName("mw_toolbar");
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ui->sizeSlider->setRange(0, gui::game_list_max_slider_pos);
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ui->toolBar->addWidget(ui->sizeSliderContainer);
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ui->toolBar->addWidget(ui->mw_searchbar);
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AddUiWidgets();
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CreateActions();
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CreateDockWindows();
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CreateConnects();
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SetLastUsedTheme();
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setMinimumSize(350, minimumSizeHint().height());
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setWindowTitle(QString::fromStdString("ShadPS4 v0.0.2"));
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setWindowTitle(QString::fromStdString("ShadPS4 v0.0.3"));
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ConfigureGuiFromSettings();
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@ -75,6 +69,25 @@ void MainWindow::CreateActions() {
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m_theme_act_group->addAction(ui->setThemeViolet);
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}
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void MainWindow::AddUiWidgets() {
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// add toolbar widgets
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QApplication::setStyle("Fusion");
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ui->toolBar->setObjectName("mw_toolbar");
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ui->sizeSlider->setRange(0, gui::game_list_max_slider_pos);
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ui->toolBar->addWidget(ui->playButton);
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ui->toolBar->addWidget(ui->pauseButton);
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ui->toolBar->addWidget(ui->stopButton);
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ui->toolBar->addWidget(ui->settingsButton);
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ui->toolBar->addWidget(ui->controllerButton);
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QFrame* line = new QFrame(this);
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line->setFrameShape(QFrame::StyledPanel);
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line->setFrameShadow(QFrame::Sunken);
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ui->toolBar->addWidget(line);
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// ui->toolBar->addWidget(ui->emuRunWidget);
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ui->toolBar->addWidget(ui->sizeSliderContainer);
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ui->toolBar->addWidget(ui->mw_searchbar);
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}
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void MainWindow::CreateDockWindows() {
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m_main_window = new QMainWindow();
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m_main_window->setContextMenuPolicy(Qt::PreventContextMenu);
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@ -167,22 +180,42 @@ void MainWindow::CreateConnects() {
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connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
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m_gui_settings->SetValue(gui::mw_themes, static_cast<int>(Theme::Light));
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if (!isIconBlack) {
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SetUiIcons(true);
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isIconBlack = true;
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}
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});
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connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
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m_gui_settings->SetValue(gui::mw_themes, static_cast<int>(Theme::Dark));
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if (isIconBlack) {
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SetUiIcons(false);
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isIconBlack = false;
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}
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});
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connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
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m_gui_settings->SetValue(gui::mw_themes, static_cast<int>(Theme::Green));
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if (isIconBlack) {
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SetUiIcons(false);
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isIconBlack = false;
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}
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});
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connect(ui->setThemeBlue, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Blue, ui->mw_searchbar);
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m_gui_settings->SetValue(gui::mw_themes, static_cast<int>(Theme::Blue));
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if (isIconBlack) {
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SetUiIcons(false);
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isIconBlack = false;
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}
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});
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connect(ui->setThemeViolet, &QAction::triggered, &m_window_themes, [this]() {
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m_window_themes.SetWindowTheme(Theme::Violet, ui->mw_searchbar);
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m_gui_settings->SetValue(gui::mw_themes, static_cast<int>(Theme::Violet));
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if (isIconBlack) {
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SetUiIcons(false);
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isIconBlack = false;
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}
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});
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}
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@ -347,18 +380,69 @@ void MainWindow::SetLastUsedTheme() {
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switch (lastTheme) {
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case Theme::Light:
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ui->setThemeLight->setChecked(true);
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isIconBlack = true;
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break;
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case Theme::Dark:
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ui->setThemeDark->setChecked(true);
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isIconBlack = false;
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SetUiIcons(false);
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break;
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case Theme::Green:
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ui->setThemeGreen->setChecked(true);
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isIconBlack = false;
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SetUiIcons(false);
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break;
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case Theme::Blue:
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ui->setThemeBlue->setChecked(true);
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isIconBlack = false;
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SetUiIcons(false);
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break;
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case Theme::Violet:
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ui->setThemeViolet->setChecked(true);
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isIconBlack = false;
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SetUiIcons(false);
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break;
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}
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}
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QIcon MainWindow::recolorIcon(const QIcon& icon, bool isWhite) {
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QPixmap pixmap(icon.pixmap(icon.actualSize(QSize(120, 120)), QIcon::Normal));
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QColor clr(isWhite ? Qt::white : Qt::black);
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QBitmap mask = pixmap.createMaskFromColor(clr, Qt::MaskOutColor);
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pixmap.fill(QColor(isWhite ? Qt::black : Qt::white));
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pixmap.setMask(mask);
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QIcon newIcon(pixmap);
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return newIcon;
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}
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void MainWindow::SetUiIcons(bool isWhite) {
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QIcon icon;
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icon = recolorIcon(ui->bootInstallPkgAct->icon(), isWhite);
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ui->bootInstallPkgAct->setIcon(icon);
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icon = recolorIcon(ui->exitAct->icon(), isWhite);
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ui->exitAct->setIcon(icon);
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icon = recolorIcon(ui->setlistModeListAct->icon(), isWhite);
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ui->setlistModeListAct->setIcon(icon);
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icon = recolorIcon(ui->setlistModeGridAct->icon(), isWhite);
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ui->setlistModeGridAct->setIcon(icon);
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icon = recolorIcon(ui->gameInstallPathAct->icon(), isWhite);
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ui->gameInstallPathAct->setIcon(icon);
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icon = recolorIcon(ui->menuThemes->icon(), isWhite);
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ui->menuThemes->setIcon(icon);
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icon = recolorIcon(ui->menuGame_List_Icons->icon(), isWhite);
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ui->menuGame_List_Icons->setIcon(icon);
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icon = recolorIcon(ui->playButton->icon(), isWhite);
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ui->playButton->setIcon(icon);
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icon = recolorIcon(ui->pauseButton->icon(), isWhite);
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ui->pauseButton->setIcon(icon);
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icon = recolorIcon(ui->stopButton->icon(), isWhite);
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ui->stopButton->setIcon(icon);
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icon = recolorIcon(ui->settingsButton->icon(), isWhite);
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ui->settingsButton->setIcon(icon);
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icon = recolorIcon(ui->controllerButton->icon(), isWhite);
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ui->controllerButton->setIcon(icon);
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icon = recolorIcon(ui->refreshGameListAct->icon(), isWhite);
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ui->refreshGameListAct->setIcon(icon);
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icon = recolorIcon(ui->menuGame_List_Mode->icon(), isWhite);
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ui->menuGame_List_Mode->setIcon(icon);
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}
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