Add discord RPC

This commit is contained in:
wheremyfoodat 2023-08-11 20:22:26 +03:00
parent 16e2768df0
commit f2b64e892b
5 changed files with 68 additions and 1 deletions

37
src/discord.cpp Normal file
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@ -0,0 +1,37 @@
#include "discord.h"
#include <cstring>
#include <ctime>
void Discord::RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize("1138176975865909360", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
void Discord::RPC::update(Discord::RPCStatus status, const std::string& game) {
DiscordRichPresence rpc{};
if (status == Discord::RPCStatus::Playing) {
rpc.details = "Playing a game";
rpc.state = game.c_str();
} else {
rpc.details = "Idle";
}
rpc.largeImageKey = "pand";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
Discord_UpdatePresence(&rpc);
}
void Discord::RPC::stop() {
if (enabled) {
enabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}

19
src/discord.h Normal file
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@ -0,0 +1,19 @@
#pragma once
#include <discord_rpc.h>
#include <cstdint>
#include <string>
namespace Discord {
enum class RPCStatus { Idling, Playing };
class RPC {
std::uint64_t startTimestamp;
bool enabled = false;
public:
void init();
void update(RPCStatus status, const std::string& title);
void stop();
};
} // namespace Discord

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@ -31,6 +31,7 @@
#include "Core/PS4/HLE/Libs.h"
#include "Lib/Threads.h"
#include <emulator.h>
#include "discord.h"
// Main code
int main(int argc, char* argv[])
@ -59,6 +60,10 @@ int main(int argc, char* argv[])
Emulator::emuRun();
mainthread.JoinThread();
Discord::RPC discordRPC;
discordRPC.init();
discordRPC.update(Discord::RPCStatus::Idling, "");
#if 0
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
@ -240,5 +245,6 @@ int main(int argc, char* argv[])
SDL_Quit();
#endif
discordRPC.stop();
return 0;
}