* Added recursive game scan and only using game directories

* Added recursion depth limit to scan directories

* Added recursive search by ID in cli mode

* Added recursive search to pkg installing
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pdaloxd 2025-01-31 09:50:02 +01:00 committed by GitHub
parent 8057ed408c
commit f3c33b29dd
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GPG key ID: B5690EEEBB952194
6 changed files with 117 additions and 20 deletions

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@ -176,6 +176,34 @@ void SetUserPath(PathType shad_path, const fs::path& new_path) {
UserPaths.insert_or_assign(shad_path, new_path);
}
std::optional<fs::path> FindGameByID(const fs::path& dir, const std::string& game_id,
int max_depth) {
if (max_depth < 0) {
return std::nullopt;
}
// Check if this is the game we're looking for
if (dir.filename() == game_id && fs::exists(dir / "sce_sys" / "param.sfo")) {
auto eboot_path = dir / "eboot.bin";
if (fs::exists(eboot_path)) {
return eboot_path;
}
}
// Recursively search subdirectories
std::error_code ec;
for (const auto& entry : fs::directory_iterator(dir, ec)) {
if (!entry.is_directory()) {
continue;
}
if (auto found = FindGameByID(entry.path(), game_id, max_depth - 1)) {
return found;
}
}
return std::nullopt;
}
#ifdef ENABLE_QT_GUI
void PathToQString(QString& result, const std::filesystem::path& path) {
#ifdef _WIN32

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@ -4,6 +4,7 @@
#pragma once
#include <filesystem>
#include <optional>
#include <vector>
#ifdef ENABLE_QT_GUI
@ -115,4 +116,18 @@ void PathToQString(QString& result, const std::filesystem::path& path);
[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
#endif
/**
* Recursively searches for a game directory by its ID.
* Limits search depth to prevent excessive filesystem traversal.
*
* @param dir Base directory to start the search from
* @param game_id The game ID to search for
* @param max_depth Maximum directory depth to search
*
* @returns Path to eboot.bin if found, std::nullopt otherwise
*/
[[nodiscard]] std::optional<std::filesystem::path> FindGameByID(const std::filesystem::path& dir,
const std::string& game_id,
int max_depth);
} // namespace Common::FS