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https://github.com/shadps4-emu/shadPS4.git
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* Added recursive game scan and only using game directories * Added recursion depth limit to scan directories * Added recursive search by ID in cli mode * Added recursive search to pkg installing
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6 changed files with 117 additions and 20 deletions
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@ -176,6 +176,34 @@ void SetUserPath(PathType shad_path, const fs::path& new_path) {
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UserPaths.insert_or_assign(shad_path, new_path);
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}
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std::optional<fs::path> FindGameByID(const fs::path& dir, const std::string& game_id,
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int max_depth) {
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if (max_depth < 0) {
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return std::nullopt;
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}
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// Check if this is the game we're looking for
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if (dir.filename() == game_id && fs::exists(dir / "sce_sys" / "param.sfo")) {
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auto eboot_path = dir / "eboot.bin";
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if (fs::exists(eboot_path)) {
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return eboot_path;
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}
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}
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// Recursively search subdirectories
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std::error_code ec;
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for (const auto& entry : fs::directory_iterator(dir, ec)) {
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if (!entry.is_directory()) {
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continue;
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}
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if (auto found = FindGameByID(entry.path(), game_id, max_depth - 1)) {
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return found;
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}
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}
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return std::nullopt;
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}
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#ifdef ENABLE_QT_GUI
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void PathToQString(QString& result, const std::filesystem::path& path) {
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#ifdef _WIN32
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@ -4,6 +4,7 @@
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#pragma once
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#include <filesystem>
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#include <optional>
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#include <vector>
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#ifdef ENABLE_QT_GUI
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@ -115,4 +116,18 @@ void PathToQString(QString& result, const std::filesystem::path& path);
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[[nodiscard]] std::filesystem::path PathFromQString(const QString& path);
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#endif
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/**
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* Recursively searches for a game directory by its ID.
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* Limits search depth to prevent excessive filesystem traversal.
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*
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* @param dir Base directory to start the search from
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* @param game_id The game ID to search for
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* @param max_depth Maximum directory depth to search
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*
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* @returns Path to eboot.bin if found, std::nullopt otherwise
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*/
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[[nodiscard]] std::optional<std::filesystem::path> FindGameByID(const std::filesystem::path& dir,
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const std::string& game_id,
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int max_depth);
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} // namespace Common::FS
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