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https://github.com/shadps4-emu/shadPS4.git
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Fixes and QoL (#159)
* to ensure that we're not unlocking submits too early * a final touch * video_core: texture_cache: fix for page table corruption * core: linker: a name for the game main thread * libraries: gnmdriver: an option to dump application command lists * libraries: kernel: named guest threads * video_core: added a heuristic for determination of CB/DB surface extents * fix for rebase leftover
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15 changed files with 167 additions and 14 deletions
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@ -20,6 +20,7 @@ static bool isLibc = true;
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static bool isShowSplash = false;
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static bool isNullGpu = false;
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static bool shouldDumpShaders = false;
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static bool shouldDumpPM4 = false;
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bool isLleLibc() {
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return isLibc;
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@ -64,6 +65,10 @@ bool dumpShaders() {
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return shouldDumpShaders;
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}
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bool dumpPM4() {
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return shouldDumpPM4;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -102,6 +107,7 @@ void load(const std::filesystem::path& path) {
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gpuId = toml::find_or<toml::integer>(gpu, "gpuId", 0);
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isNullGpu = toml::find_or<toml::boolean>(gpu, "nullGpu", false);
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shouldDumpShaders = toml::find_or<toml::boolean>(gpu, "dumpShaders", false);
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shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
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}
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}
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if (data.contains("Debug")) {
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@ -149,6 +155,7 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["screenHeight"] = screenHeight;
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["LLE"]["libc"] = isLibc;
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@ -23,5 +23,6 @@ bool isLleLibc();
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bool showSplash();
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bool nullGpu();
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bool dumpShaders();
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bool dumpPM4();
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}; // namespace Config
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@ -35,6 +35,7 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::PM4Dir, user_dir / PM4_DIR);
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create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
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create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
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@ -13,6 +13,7 @@ enum class PathType {
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LogDir, // Where log files are stored.
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ScreenshotsDir, // Where screenshots are stored.
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ShaderDir, // Where shaders are stored.
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PM4Dir, // Where command lists are stored.
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SaveDataDir, // Where guest save data is stored.
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SysModuleDir, // Where system modules are stored.
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};
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@ -23,6 +24,7 @@ constexpr auto PORTABLE_DIR = "user";
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constexpr auto LOG_DIR = "log";
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constexpr auto SCREENSHOTS_DIR = "screenshots";
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constexpr auto SHADER_DIR = "shader";
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constexpr auto PM4_DIR = "pm4";
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constexpr auto SAVEDATA_DIR = "savedata";
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constexpr auto SYSMODULES_DIR = "sys_modules";
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