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FidelityFX FSR implementation (#2624)
* host_shaders: support for includes * video_core: add a simpler vulkan asserts * video_core: refactored post processing pipeline to another file * renderer_vulkan: add define param to compile shader utility * video_core: fsr implementation * devtools: show resolution & fsr state
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26 changed files with 4984 additions and 324 deletions
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@ -158,6 +158,10 @@ public:
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float Framerate = 1.0f / 60.0f;
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float FrameDeltaTime;
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std::pair<u32, u32> game_resolution{};
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std::pair<u32, u32> output_resolution{};
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bool is_using_fsr{};
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void ShowDebugMessage(std::string message) {
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if (message.empty()) {
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return;
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