Implement sceGnmDingDongForWorkload (#1707)

Seen in Final Fantasy XV.
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Stephen Miller 2024-12-08 14:04:33 -06:00 committed by GitHub
parent fea2593ab4
commit f938829f12
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2 changed files with 4 additions and 4 deletions

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@ -34,7 +34,7 @@ int PS4_SYSV_ABI sceGnmDebugHardwareStatus();
s32 PS4_SYSV_ABI sceGnmDeleteEqEvent(SceKernelEqueue eq, u64 id);
int PS4_SYSV_ABI sceGnmDestroyWorkloadStream();
void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw);
int PS4_SYSV_ABI sceGnmDingDongForWorkload();
void PS4_SYSV_ABI sceGnmDingDongForWorkload(u32 gnm_vqid, u32 next_offs_dw, u64 workload_id);
int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
u32 threads_z, u32 flags);