Getting rid of the "Separate Update Folder" option (#2719)

* real fix this time ?

* should be all of it

* Update en_US.ts
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Missake212 2025-03-29 22:50:22 +00:00 committed by GitHub
parent 064c3161c3
commit faae1218fa
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GPG key ID: B5690EEEBB952194
5 changed files with 0 additions and 35 deletions

View file

@ -318,7 +318,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
// General
ui->consoleLanguageGroupBox->installEventFilter(this);
ui->emulatorLanguageGroupBox->installEventFilter(this);
ui->separateUpdatesCheckBox->installEventFilter(this);
ui->showSplashCheckBox->installEventFilter(this);
ui->discordRPCCheckbox->installEventFilter(this);
ui->userName->installEventFilter(this);
@ -450,8 +449,6 @@ void SettingsDialog::LoadValuesFromConfig() {
QString translatedText_FullscreenMode =
screenModeMap.key(QString::fromStdString(Config::getFullscreenMode()));
ui->displayModeComboBox->setCurrentText(translatedText_FullscreenMode);
ui->separateUpdatesCheckBox->setChecked(
toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
ui->gameSizeCheckBox->setChecked(toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
QString translatedText_logType = logTypeMap.key(QString::fromStdString(Config::getLogType()));
@ -600,8 +597,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("Console Language:\\nSets the language that the PS4 game uses.\\nIt's recommended to set this to a language the game supports, which will vary by region.");
} else if (elementName == "emulatorLanguageGroupBox") {
text = tr("Emulator Language:\\nSets the language of the emulator's user interface.");
} else if (elementName == "separateUpdatesCheckBox") {
text = tr("Enable Separate Update Folder:\\nEnables installing game updates into a separate folder for easy management.\\nThis can be manually created by adding the extracted update to the game folder with the name \"CUSA00000-UPDATE\" where the CUSA ID matches the game's ID.");
} else if (elementName == "showSplashCheckBox") {
text = tr("Show Splash Screen:\\nShows the game's splash screen (a special image) while the game is starting.");
} else if (elementName == "discordRPCCheckbox") {
@ -760,7 +755,6 @@ void SettingsDialog::UpdateSettings() {
Config::setVblankDiv(ui->vblankSpinBox->value());
Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
Config::setSeparateUpdateEnabled(ui->separateUpdatesCheckBox->isChecked());
Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
Config::setShowSplash(ui->showSplashCheckBox->isChecked());
Config::setDebugDump(ui->debugDump->isChecked());

View file

@ -135,13 +135,6 @@
<property name="spacing">
<number>10</number>
</property>
<item>
<widget class="QCheckBox" name="separateUpdatesCheckBox">
<property name="text">
<string>Enable Separate Update Folder</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="showSplashCheckBox">
<property name="text">

View file

@ -1474,10 +1474,6 @@
<source>Emulator</source>
<translation>Emulator</translation>
</message>
<message>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Default tab when opening settings</source>
<translation>Default tab when opening settings</translation>
@ -1742,10 +1738,6 @@
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
<translation>Emulator Language:\nSets the language of the emulator&apos;s user interface.</translation>
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
<translation>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</translation>