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Getting rid of the "Separate Update Folder" option (#2719)
* real fix this time ? * should be all of it * Update en_US.ts
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parent
064c3161c3
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5 changed files with 0 additions and 35 deletions
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@ -318,7 +318,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
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// General
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ui->consoleLanguageGroupBox->installEventFilter(this);
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ui->emulatorLanguageGroupBox->installEventFilter(this);
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ui->separateUpdatesCheckBox->installEventFilter(this);
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ui->showSplashCheckBox->installEventFilter(this);
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ui->discordRPCCheckbox->installEventFilter(this);
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ui->userName->installEventFilter(this);
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@ -450,8 +449,6 @@ void SettingsDialog::LoadValuesFromConfig() {
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QString translatedText_FullscreenMode =
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screenModeMap.key(QString::fromStdString(Config::getFullscreenMode()));
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ui->displayModeComboBox->setCurrentText(translatedText_FullscreenMode);
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ui->separateUpdatesCheckBox->setChecked(
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toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
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ui->gameSizeCheckBox->setChecked(toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
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ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
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QString translatedText_logType = logTypeMap.key(QString::fromStdString(Config::getLogType()));
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@ -600,8 +597,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
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text = tr("Console Language:\\nSets the language that the PS4 game uses.\\nIt's recommended to set this to a language the game supports, which will vary by region.");
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} else if (elementName == "emulatorLanguageGroupBox") {
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text = tr("Emulator Language:\\nSets the language of the emulator's user interface.");
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} else if (elementName == "separateUpdatesCheckBox") {
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text = tr("Enable Separate Update Folder:\\nEnables installing game updates into a separate folder for easy management.\\nThis can be manually created by adding the extracted update to the game folder with the name \"CUSA00000-UPDATE\" where the CUSA ID matches the game's ID.");
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} else if (elementName == "showSplashCheckBox") {
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text = tr("Show Splash Screen:\\nShows the game's splash screen (a special image) while the game is starting.");
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} else if (elementName == "discordRPCCheckbox") {
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@ -760,7 +755,6 @@ void SettingsDialog::UpdateSettings() {
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Config::setVblankDiv(ui->vblankSpinBox->value());
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Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
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Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
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Config::setSeparateUpdateEnabled(ui->separateUpdatesCheckBox->isChecked());
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Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
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Config::setShowSplash(ui->showSplashCheckBox->isChecked());
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Config::setDebugDump(ui->debugDump->isChecked());
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