core: Rework memory manager

This commit is contained in:
raphaelthegreat 2024-06-10 02:13:44 +03:00
parent 623b1d6837
commit fc887bf3f5
10 changed files with 339 additions and 179 deletions

View file

@ -10,7 +10,6 @@
#include "core/libraries/gnmdriver/gnmdriver.h"
#include "core/libraries/libs.h"
#include "core/libraries/videoout/video_out.h"
#include "core/memory.h"
#include "core/platform.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/amdgpu/pm4_cmds.h"
@ -40,10 +39,7 @@ struct AscQueueInfo {
u32 ring_size_dw;
};
static VideoCore::SlotVector<AscQueueInfo> asc_queues{};
static constexpr u32 TessellationFactorRingSize = 128_KB;
static constexpr u32 TessellationFactorRingAlignment = 64_KB; // toolkit is using this alignment
VAddr tessellation_factors_ring_addr{0};
static constexpr VAddr tessellation_factors_ring_addr = 0xFF0000000ULL;
static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
using namespace Common::FS;
@ -624,11 +620,6 @@ int PS4_SYSV_ABI sceGnmGetShaderStatus() {
VAddr PS4_SYSV_ABI sceGnmGetTheTessellationFactorRingBufferBaseAddress() {
LOG_TRACE(Lib_GnmDriver, "called");
// Actual virtual buffer address is hardcoded in the driver to 0xff00'000
if (tessellation_factors_ring_addr == 0) {
auto* memory = Core::Memory::Instance();
tessellation_factors_ring_addr =
memory->Reserve(TessellationFactorRingSize, TessellationFactorRingAlignment);
}
return tessellation_factors_ring_addr;
}