mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-30 23:33:17 +00:00
video_core: shaders hash switched to one from binary header
This commit is contained in:
parent
37cbdad57b
commit
fd8ceacef7
4 changed files with 26 additions and 12 deletions
|
@ -49,7 +49,9 @@ struct Liverpool {
|
|||
using UserData = std::array<u32, NumShaderUserData>;
|
||||
|
||||
struct BinaryInfo {
|
||||
u8 signature[7];
|
||||
static constexpr u8 signature_ref[] = {0x4f, 0x72, 0x62, 0x53, 0x68, 0x64, 0x72}; // OrbShdr
|
||||
|
||||
std::array<u8, sizeof(signature_ref)> signature;
|
||||
u8 version;
|
||||
u32 pssl_or_cg : 1;
|
||||
u32 cached : 1;
|
||||
|
@ -65,6 +67,11 @@ struct Liverpool {
|
|||
u8 reserved3;
|
||||
u64 shader_hash;
|
||||
u32 crc32;
|
||||
|
||||
bool Valid() const {
|
||||
return shader_hash && crc32 &&
|
||||
(std::memcmp(signature.data(), signature_ref, sizeof(signature_ref)) == 0);
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderProgram {
|
||||
|
@ -134,6 +141,14 @@ struct Liverpool {
|
|||
}
|
||||
};
|
||||
|
||||
template <typename Shader>
|
||||
static constexpr auto* GetBinaryInfo(const Shader& sh) {
|
||||
const auto* code = sh.template Address<u32>();
|
||||
const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
|
||||
ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
|
||||
return bininfo;
|
||||
}
|
||||
|
||||
union PsInputControl {
|
||||
u32 raw;
|
||||
BitField<0, 5, u32> input_offset;
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
}
|
||||
|
||||
[[nodiscard]] bool IsEmbeddedVs() const noexcept {
|
||||
static constexpr size_t EmbeddedVsHash = 0x59c556606a027efd;
|
||||
static constexpr size_t EmbeddedVsHash = 0x9b2da5cf47f8c29f;
|
||||
return key.stage_hashes[0] == EmbeddedVsHash;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <xxhash.h>
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
|
@ -74,8 +73,8 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
|
|||
const ComputePipeline* PipelineCache::GetComputePipeline() {
|
||||
const auto& cs_pgm = liverpool->regs.cs_program;
|
||||
ASSERT(cs_pgm.Address() != nullptr);
|
||||
const auto code = cs_pgm.Code();
|
||||
compute_key = XXH3_64bits(code.data(), code.size_bytes());
|
||||
const auto* bininfo = Liverpool::GetBinaryInfo(cs_pgm);
|
||||
compute_key = bininfo->shader_hash;
|
||||
const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
|
||||
if (is_new) {
|
||||
it.value() = CreateComputePipeline();
|
||||
|
@ -147,8 +146,8 @@ void PipelineCache::RefreshGraphicsKey() {
|
|||
key.stage_hashes[i] = 0;
|
||||
continue;
|
||||
}
|
||||
const auto code = pgm->Code();
|
||||
key.stage_hashes[i] = XXH3_64bits(code.data(), code.size_bytes());
|
||||
const auto* bininfo = Liverpool::GetBinaryInfo(*pgm);
|
||||
key.stage_hashes[i] = bininfo->shader_hash;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -243,7 +242,7 @@ void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stag
|
|||
if (!std::filesystem::exists(dump_dir)) {
|
||||
std::filesystem::create_directories(dump_dir);
|
||||
}
|
||||
const auto filename = fmt::format("{}_{:#X}.{}", stage, hash, ext);
|
||||
const auto filename = fmt::format("{}_{:#018x}.{}", stage, hash, ext);
|
||||
const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
|
||||
file.WriteSpan(code);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue