video_core: shaders hash switched to one from binary header

This commit is contained in:
psucien 2024-06-15 23:24:32 +02:00
parent 37cbdad57b
commit fd8ceacef7
4 changed files with 26 additions and 12 deletions

View file

@ -49,7 +49,9 @@ struct Liverpool {
using UserData = std::array<u32, NumShaderUserData>;
struct BinaryInfo {
u8 signature[7];
static constexpr u8 signature_ref[] = {0x4f, 0x72, 0x62, 0x53, 0x68, 0x64, 0x72}; // OrbShdr
std::array<u8, sizeof(signature_ref)> signature;
u8 version;
u32 pssl_or_cg : 1;
u32 cached : 1;
@ -65,6 +67,11 @@ struct Liverpool {
u8 reserved3;
u64 shader_hash;
u32 crc32;
bool Valid() const {
return shader_hash && crc32 &&
(std::memcmp(signature.data(), signature_ref, sizeof(signature_ref)) == 0);
}
};
struct ShaderProgram {
@ -134,6 +141,14 @@ struct Liverpool {
}
};
template <typename Shader>
static constexpr auto* GetBinaryInfo(const Shader& sh) {
const auto* code = sh.template Address<u32>();
const auto* bininfo = std::bit_cast<const BinaryInfo*>(code + (code[1] + 1) * 2);
ASSERT_MSG(bininfo->Valid(), "Invalid shader binary header");
return bininfo;
}
union PsInputControl {
u32 raw;
BitField<0, 5, u32> input_offset;