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Add UI to configure keyboard-to-controller mapping (#308)
* Add UI to configure keyboard-to-controller mapping * Add an optional "---fix" argument to format-checking script * clang fix --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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74c2888aaa
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18 changed files with 1436 additions and 173 deletions
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@ -50,6 +50,7 @@ bool MainWindow::Init() {
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auto end = std::chrono::steady_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
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statusBar.reset(new QStatusBar);
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m_controllerControlsDialog.reset(new KeyboardControlsWindow());
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this->setStatusBar(statusBar.data());
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// Update status bar
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int numGames = m_game_info->m_games.size();
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@ -90,6 +91,9 @@ void MainWindow::AddUiWidgets() {
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ui->toolBar->addWidget(ui->stopButton);
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ui->toolBar->addWidget(ui->refreshButton);
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ui->toolBar->addWidget(ui->settingsButton);
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auto connection = QObject::connect(ui->controllerButton, &QPushButton::clicked, this,
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&MainWindow::ControllerConfigurationButtonPressed);
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ui->toolBar->addWidget(ui->controllerButton);
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QFrame* line = new QFrame(this);
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line->setFrameShape(QFrame::StyledPanel);
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@ -99,6 +103,10 @@ void MainWindow::AddUiWidgets() {
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ui->toolBar->addWidget(ui->mw_searchbar);
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}
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void MainWindow::ControllerConfigurationButtonPressed() {
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m_controllerControlsDialog->show();
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}
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void MainWindow::CreateDockWindows() {
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// place holder widget is needed for good health they say :)
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QWidget* phCentralWidget = new QWidget(this);
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@ -781,6 +789,10 @@ void MainWindow::InstallDirectory() {
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RefreshGameTable();
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}
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std::map<u32, KeysMapping> MainWindow::getKeysMapping() {
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return m_controllerControlsDialog->getKeysMapping();
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}
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void MainWindow::SetLastUsedTheme() {
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Theme lastTheme = static_cast<Theme>(Config::getMainWindowTheme());
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m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar);
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