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renderer_vulkan, config: option to toggle VK validation layer
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dd5a25fda2
commit
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8 changed files with 67 additions and 29 deletions
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@ -222,12 +222,7 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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// Set module debug name
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auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id));
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const vk::DebugUtilsObjectNameInfoEXT name_info = {
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.objectType = vk::ObjectType::eShaderModule,
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.objectHandle = std::bit_cast<u64>(module),
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.pObjectName = module_name.data(),
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};
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instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
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Vulkan::SetObjectName(instance.GetDevice(), module, module_name);
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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