common: Rework timekeeping with native RDTSC and port to linux

This commit is contained in:
GPUCode 2024-02-15 00:52:57 +02:00
parent acfa56f6bc
commit fe43558779
37 changed files with 818 additions and 279 deletions

View file

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/uint128.h"
#include "common/native_clock.h"
#include "common/rdtsc.h"
#ifdef _WIN64
#include <pthread_time.h>
#else
#include <time.h>
#endif
namespace Common {
NativeClock::NativeClock()
: rdtsc_frequency{EstimateRDTSCFrequency()}, ns_rdtsc_factor{GetFixedPoint64Factor(std::nano::den,
rdtsc_frequency)},
us_rdtsc_factor{GetFixedPoint64Factor(std::micro::den, rdtsc_frequency)},
ms_rdtsc_factor{GetFixedPoint64Factor(std::milli::den, rdtsc_frequency)} {}
u64 NativeClock::GetTimeNS() const {
return MultiplyHigh(GetUptime(), ns_rdtsc_factor);
}
u64 NativeClock::GetTimeUS() const {
return MultiplyHigh(GetUptime(), us_rdtsc_factor);
}
u64 NativeClock::GetTimeMS() const {
return MultiplyHigh(GetUptime(), ms_rdtsc_factor);
}
u64 NativeClock::GetUptime() const {
return FencedRDTSC();
}
u64 NativeClock::GetProcessTimeUS() const {
timespec ret;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ret);
return ret.tv_nsec / 1000 + ret.tv_sec * 1000000;
}
} // namespace Common::X64