common: Rework timekeeping with native RDTSC and port to linux

This commit is contained in:
GPUCode 2024-02-15 00:52:57 +02:00
parent acfa56f6bc
commit fe43558779
37 changed files with 818 additions and 279 deletions

37
src/common/rdtsc.h Normal file
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/types.h"
namespace Common {
#ifdef _MSC_VER
__forceinline static u64 FencedRDTSC() {
_mm_lfence();
_ReadWriteBarrier();
const u64 result = __rdtsc();
_mm_lfence();
_ReadWriteBarrier();
return result;
}
#else
static inline u64 FencedRDTSC() {
u64 eax;
u64 edx;
asm volatile("lfence\n\t"
"rdtsc\n\t"
"lfence\n\t"
: "=a"(eax), "=d"(edx));
return (edx << 32) | eax;
}
#endif
u64 EstimateRDTSCFrequency();
} // namespace Common