* The default linker which happens to be BFD in Ubuntu 24.04 does not support Clang's ThinLTO which CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON tries to enable.
* Using mold linker fixes this and reduces build time a bit.
* For consistency reasons we enable mold linker for GCC builds aswell.
* ci: Bump Clang to 19 for Linux builds
* PR #2434 was intended to bump Clang to 19. In reality it only made sure that clang-format-19 is being used and that the shadPS4 codebase can be compiled with Clang 19.
This PR makes sure that Clang 19 is actually being used for Linux builds which makes sense since we use Clang 19 for Windows builds already (Since Visual Studio 17.13 Clang 19 is being shipped).
* ci: Use noble variant of LLVM repository
* shadPS4 has been using Ubuntu 24.04 runners for some time now. This commit makes sure the correct LLVM repository is being used.
* Update app-bug-report.yaml
Forcing people to fill information about their hardware to make it easier for debugging problems, example: "shad crashes after I open it" with this we can tell if the user has a CPU with an iGPU instead of asking them.
* Update app-bug-report.yaml
VRAM amount shouldn't be needed actually.
* added auto-translation action
* made scripts executable
* reuse
* no-obsolete - reuse (#2392)
* other languages - reuse
* no-obsolete
see everything that is 'vanished', because it does not exist
* Update update_translation.sh
* +
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
* Add GCC CI build job
* gcc-ci: Change Clang CI job naming to avoid confusion
* gcc-ci: Remove GCC CI job from pre-release
This also removes the packaging step for linux-sdl-gcc and linux-qt-gcc so that the only available artifacts for download are compiled with Clang
* gcc-ci: Remove -clang prefix from Clang build jobs
* hot-fix
* specify gcc-14
* hot-fix: use system rapidjson
* use rapidjson-dev
* revert "use system rapidjson"
* ci: Use link-time optimization for building
* cmake: Set CMP0069 policy to new for external dependencies
* This enables LTO also when building external dependencies that do not
handle CMP0069 in their CMake scripts.
Stores the builds in 3 repositories, one for each operating system:
shadps4-binaries-Windows
shadps4-binaries-Linux
shadps4-binaries-Mac
This makes it possible to download previous builds, it will be used on the website as planned by shadown
* add playback of background/title music
* clang_format
* add windows multimedia build instructions
* fix typo accidentally made to arm
* address comments
* loop music
* feedback
* fix CI
* add newline
* playBGM off by default
---------
Co-authored-by: Charles <charles@superfocus.ai>
Currently, is excludes old pre-releases by only comparing the date, without considering the time. This update uses published_at instead of created_at and compares both date and time to accurately exclude older pre-releases.
* Pre-release | Unifies builds
* Missing code...
* +
create actions for any branch, and pre-release only for MAIN
* Cache windows
* Delete old pre-releases and tags
deletes old pre-releases and their tags to keep the repository clean
* Update build.yml
* ci: Add ccache with ninja generator for Windows builds
- Credits to @Artalus
* ci: Don't include d3d and dxc compiler DLLs
* ci: Simplify cache steps names and key names
- Windows builds will no longer cause issues when merging
* CI trigger