-dont do trivial phi removal during SRT pass, that's now done in
ssa_rewrite
-remove unused variable when walking tess attributes
-fix some tess comments
* Adding top button option for trophy pop up
* Ui fix
* Clang format
* improvements to trophy pr
* improvements
* Note: The sound will only work in QT versions
* -.
* Update path_util.cpp
* Update path_util.cpp
* centered text when using top and bottom option
* Clang
* trophy viewer now opens in window not fullscreen
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
* Change systemserivce param ID calling to debug only
Some games, including Namco Museum Archives spam this.
* Update userservice.cpp
Also reduces log spam in Dysmantle.
* Custom Trophy images
* text and button - settings
* Description
* +
* plural
* translation for 'Trophy earned!'
* Revert: translation for 'Trophy earned!'
* play audio
* fixes crash due to having too many trophies
The game 'My Name is Mayo' has so many trophies in sequence that when overlapping them, the emulator ended up crashing, so if there is something on the screen and a new trophies are achieved, it will clear and show the new one.
* Animations, config: position, duration
* -
* TR
* fix sdl/qt
* clang \O/
* Side menu with filter options. Sorting
* +TR
* fix showHiddenCheck
* Time Unlocked
* Fixes ghost text, larger image, black text in light theme
* Button - Delete Trophy
* limits the width of Description - showMaximized
* changing column positions
* useEuropeanDateFormat
en_US, zh_CN, zh_TW, ja_JP, ko_KR, lt_LT, nb_NO, nl_NL
useEuropeanDateFormat = false
- Don't call enable_language before project.
See CMake docs for CMP0165.
- Remove boost-related cache variables.
It's too late to set them because Boost::headers has already been found.
- Don't build SDL3-test library.
Not used by shadps4.
- Remove /Zc:preprocessor from toml11's INTERFACE_COMPILE_OPTIONS.
Clang-cl does not support this flag and emits a lot of warnings.
- Remove dummy.cpp and make gcn a proper INTERFACE target.
There are these 2 options about full screen, and 'Fullscreen' was being set to 'true' because it was comparing the word "Windowed" with the interface information, but if you are using another language it might not identify it and even using 'Borderless' the screen would be full.
* ir_passes: Add barrier at end of block too
* vk_platform: Always assign names to resources
* texture_cache: Better overlap handling
* liverpool: Avoid resuming ce_task when its finished
* spirv_quad_rect: Skip default attributes
Fixes some crashes
* memory: Improve buffer size clamping
* liverpool: Relax binary header validity check
* liverpool: Stub SetPredication with a warning
* Better than outright crash
* emit_spirv: Implement round to zero mode
* liverpool: queue::pop takes the front element
* image_info: Remove obsolete assert
The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen
* tile_manager: Fix size calculation
* spirv_quad_rect: Skip default attributes
---------
Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
* Add back fixed trophy type icons to trophy viewer
* Remove unused declaration until it is needed again
* Fix trophy pop-up icons
* Adjust size and alignment based on trophy name length
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
* QT: Various interface fixes
* fix close without saving
* +
* +
using the save and close buttons, everything works fine, but when using the X button it doesn't work very well...
* fix close (X) without saving
* Include trophy rarity icons in pop up, remove newlines from viewer
Fix layout
Update platinum.png
Fix linux and apple
* Smaller type icons, center text vertically
* use original icons
* MacOS fixes
* Address Review comments
Update build.yml
Update build.yml
Update build.yml
Update build.yml
Update build.yml
Update build.yml
Update build.yml
test
* Move trophy type to leftmost and trophy art to rightmost
* Embed resources
* Revert packaging of resources with builds
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>