Commit graph

75 commits

Author SHA1 Message Date
Stephen Miller
18ff65efc8
Implement sceKernelMapDirectMemory2 (#2940)
* Implement sceKernelMapDirectMemory2

Behaves similarly to sceKernelMapDirectMemory, but has a type parameter.

* Simplify

No need to copy all the MapDirectMemory code over, can just call the function, then do the SetDirectMemoryType call

* Clang
2025-05-16 05:38:40 -07:00
Marcin Mikołajczyk
1832ec2ac2
Implement sceKernelIsStack (#2917) 2025-05-13 13:54:22 -07:00
Marcin Mikołajczyk
3a3a6d8e45
Mprotect only over whole pages (#2918)
* Mprotect only over whole pages

* Fix aligned_size error and clang-format.

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-12 16:55:19 -07:00
Stephen Miller
afcf3a12a3
Core: Pooled Memory Fixes (#2895)
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* Update sceKernelMemoryPoolExpand

Hardware tests show that this function is basically the same as sceKernelAllocateDirectMemory, with some minor differences.
Update the memory searching code to match my updated AllocateDirectMemory code, with appropriate error conditions.

* Update MemoryPoolReserve

Only difference between real hw and our code is behavior with addr = 0.

* Don't coalesce PoolReserved areas.

Real hardware doesn't coalesce them.

* Update PoolCommit

Plenty of edge case behaviors to handle here.
Addresses are treated as fixed, EINVAL is returned for bad mappings, name should be preserved from PoolReserving, committed areas should coalesce, reserved areas get their phys_base updated

* Formatting

* Adjust fixed PoolReserve path

Hardware tests suggest this will overwrite all VMAs in the range. Run UnmapMemoryImpl on the full area, then reserve. Same logic applies to normal reservations too.

Also adjusts logic of the non-fixed path to more closely align with hardware observations.

* Remove phys_base modifications

This can be handled later. Doing the logic properly would likely take work in MergeAdjacent, and would probably need to be applied to normal dmem mappings too.

* Use VMAHandle.Contains()

Why do extra math when we have a function specifically for this?

* Update memory.cpp

* Remove unnecessary code

Since I've removed those two asserts, these two lines of code effectively do nothing.

* Clang

* Fix names

* Fix PoolDecommit

Should fix the address space regressions in UE titles on Windows.

* Fix error log

Should make the cause of this clearer?

* Clang

* Oops

* Remove coalesce on PoolCommit

Windows makes this more difficult.

* Track pool budgets

If you try to commit more pooled memory than is allocated, PoolCommit returns ENOMEM.
Also fixes error conditions for PoolDecommit, that should return EINVAL if given an address that isn't part of the pool.

Note: Seems like the pool budget can't hit zero? I used a <= comparison based on hardware tests, otherwise we're able to make more mappings than real hardware can.
2025-05-11 02:59:14 -07:00
Stephen Miller
6477dc4f1e
Core: Memory Fixes (#2872)
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* Fix VirtualQuery behavior on low addresses.

* Fix VirtualQuery struct

Somewhere in our BitField and array use, the size of our VirtualQuery struct became larger than the struct used on real hardware.
Fixing this fixes some data corruption visible in the name parameter during my tests.

* Default name to anon

On real hardware, nameless mappings are given the name "anon:address" where address appears to be the address that made the memory call.
For simplicity sake, I'll stick to the name "anon" for now.

* Place an upper bound on returns from SearchFree

Right now, this upper bound is set based on the limitations of our GPU buffer cache and page table.
Someone with more experience in that area of code should probably fix that at some point.

* More anons

* Clang

* Fix name in sceKernelMapNamedDirectMemory

* strncpy instead of strcpy

Hardcoded the constant size for now, I need to review how real hardware behaves here to determine if anything else is necessary for this to be accurate.

* Fix name behavior

All memory naming functions restrict the name size to a 31 character limit, and return `ORBIS_KERNEL_ERROR_ENAMETOOLONG` if that limit is exceeded.
Since this value is constant for all functions involving names, I've defined it as a constant in kernel's memory.h, and used that in place of any hardcoded 32 character limits.

* Error logging

Hopefully this helps in catching the UFC regression?

* Increase address space upper bound

Probably needs heavy testing, especially on Mac/Windows.
This increases the address space, as needed to accommodate strange memory behaviors seen in UFC.

* VirtualQuery fix

Due to limitations of certain platforms, we initialize our vma_map with 3 separate free mappings.
As such, we need to use a while loop here to accurately query mappings with high addresses

* Fix mappings to high addresses

The PS4's GPU can only handle 40bit addresses. Our texture cache and buffer cache were designed around these limits, and mapping to higher addresses would cause segmentation faults and access violations.
To fix these crashes, only map to the GPU if the mapping is fully contained within the address space the GPU should access.
I'm open to suggestions on how to make this cleaner

* Revert "Increase address space upper bound"

This reverts commit 3d50eeeebb.

* Revert VirtualQuery while loop

Windows wasn't happy with this, again.
Will try to debug and properly fix this when I have a good chance.

* Fix asserts

FindVMA, due to the way it's programmed, never actually returns vma_map.end(), the furthest it ever returns is the last valid memory area. All those asserts we involving vma_map.end() never actually trigger due to this.
This commit removes redundant asserts, adds messages to asserts that were lacking them, and fixes all asserts designed to detect out of bounds memory accesses so they actually trigger.
I've also fixed some potential memory safety issues.

* Proper error behavior in QueryProtection

Might as well handle this properly while I'm here.

* Clang

* More information about ReserveVirtualRange results

Should help debug issues like the one in The Order: 1886 (CUSA00076)

* Fix assert message

* Update assert message

Extra space

* Fix my bug

Oh hey, finally something that's my fault.

* Fix rasterizer unmaps

Should use adjusted_size here, otherwise we could unmap too much.
Thanks to diegolix29 for spotting this.

* Fix edge case in MapMemory

Code comments explain everything.
This should fix some memory asserts.

* Fix fix

Avoid running the code path if it's unnecessary, since there are many additional edge cases to handle when the VMA map is small.

* Fix fix fix

Should prevent infinite loops, haven't tested properly yet though.

* Split logging for inputs and out_addr in ReserveVirtualRange

Addresses review comments.
2025-05-09 12:33:04 -07:00
Stephen Miller
a12d447bd6
sceKernelAllocateDirectMemory hotfixes (#2838)
* Update memory.cpp

* Clean logic

FindDmemArea guarantees that the first dmem area we check contains search_start. Any dmem areas beyond the first one will be entirely past search_start, so checking against it in the loop is unnecessary.
2025-04-24 12:21:14 -07:00
Stephen Miller
0feb2e7211
Emulate memory behavior of libSceGnmDriver initialization (#2807)
* Emulate memory behavior of libSceGnmDriver _DT_INIT

Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary.

* Clang

* Fix address input for direct memory call

* Fix bug with DirectQueryAvailable

Missed this in my prior PR.

* DirectQueryAvailable fix

Fixes error cases to be more hardware accurate.
2025-04-18 23:41:33 +03:00
Stephen Miller
20b11f2d63
libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize (#2803)
* AllocateDirectMemory fixes

search_start and search_end were ignored in certain cases, this fixes that issue.
I've also basically rewritten the function in the process, since the lack of documentation made it difficult to make the proper adjustments.

* DirectQueryAvailable fixes

remaining_size was calculated incorrectly in cases where a free dmem_area had a base earlier than search_start, or an end after search_end.

* Reduce sceKernelGetDirectMemorySize log severity

By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.

* Clang

* Fix phys_addr_out

phys_addr_out should be equal to search_start in cases where search_start is greater than the dmem_area base.

* Dividing by zero is fun

Need to check for alignment when aligning things.

* Update memory.cpp

* Clang
2025-04-18 11:00:14 +03:00
illusion0001
9c37aa039b
Add isDevKit bool (#2685) 2025-03-26 22:50:21 +02:00
TheTurtle
76b4da6212
video_core: Various small improvements and bug fixes (#2525)
* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
Stephen Miller
54a1694a2b
memory: Implement protecting multiple VMAs (#2484)
* Implement protecting multiple VMAs

A handful of games expect this to work, and updated versions of Grand Theft Auto V crash if it doesn't work.

* Clang
2025-02-21 08:28:47 +02:00
TheTurtle
da0ab005c7
video_core: Fix some cases of "Attempted to track non-GPU memory" (#2447)
* memory: Consider flexible mappings as gpu accessible

Multiple guest apps do this with perfectly valid sharps in simple shaders. This needs some hw testing to see how it is handled but for now doesnt hurt to handle it

* memory: Clamp large buffers to mapped area

Sometimes huge buffers can be bound that start on some valid mapping but arent fully contained by it. It is not reasonable to expect the game needing all of the memory, so clamp the size to avoid the gpu tracking assert

* clang-format fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-19 13:31:35 +02:00
Stephen Miller
e757063d31
Improved error handling in sceKernelAllocateDirectMemory (#2037)
* Handle errors in sceKernelAllocateDirectMemory

* Improve accuracy of error cases

Some of our existing cases are normally EAGAIN returns.

* Improve logging on errors

* Clang

* TEMPORARY HACK FOR NBA TESTS

This will be removed before this PR is marked as ready, and is only here to make sure the other NBA games (and perhaps DOA3) work if some missing init behavior is handled.

* Revert "TEMPORARY HACK FOR NBA TESTS"

This reverts commit a0e27b0229.

* Change error message
2025-02-05 17:21:05 +02:00
hspir404
7072dfc99f
Fix stale heap read in UnmapMemoryImpl (#2232) 2025-01-24 23:56:21 +02:00
kalaposfos13
4f426b723f
Rebase of "Handle munmap over multiple VMAs" (#2233)
* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
Stephen Miller
2968cf5a99
sceKernelVirtualQuery Fixes (#2204) 2025-01-22 16:06:27 +01:00
Stephen Miller
fc50567fc2
Unmap Fixes (#2080)
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
polybiusproxy
817a62468e
core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
mailwl
0677d7a214
Avoid to access invalid iterator (#1892) 2024-12-27 16:43:10 +02:00
squidbus
14f7dc3527
cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.

* texture_cache: Simplify invalidate intersection check.

* vk_rasterizer: Make aware of mapped memory ranges.

* buffer_cache: Remove redundant page calculations.

Called functions will convert to page numbers/addresses themselves.

* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
squidbus
bf41ab6c40
memory: Handle 0 alignment in MemoryManager::Allocate (#1692) 2024-12-10 13:13:34 +02:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 (#1681) 2024-12-08 18:30:33 +02:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes (#1529)
* Skip destruction of adaptive mutex initializers

Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.

* Fix posix_lseek result overflow

Seen when testing Spider-Man Miles Morales on more-kernel.

* Add posix_fsync

Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.

* Properly handle VirtualQuery calls on PoolReserved memory.

* Export posix_getpagesize under libkernel

Bloons TD 5 needs this.

* Clang
2024-11-14 18:00:57 +02:00
TheTurtle
87f8fea4de
renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Herman Semenoff
96ea686eb6
Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
Daniel R.
169b641bd1
hotfix: map rasterizer memory on pool commit 2024-10-11 10:48:32 +02:00
squidbus
20915eb5b8
core: Add support for Neo mode memory size. (#1196) 2024-10-08 10:29:05 +03:00
Daniel R.
80bf46da4c
core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
Daniel R.
8c8a6ccddd
core/memory: Fix sceKernelMTypeProtect setting VMA type (#1037)
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life

* Merge both protect functions together
2024-09-23 18:49:57 +02:00
menaman123
b9c6093717
Implemented sceKernelMTypeProtect and sceKernelMProtect (#387)
* Fixed ORBIS_KERNEL_MAP_OP_TYPE_PROTECT for batchmap2

* Fix merge

* Changed 4 to ORBIS_KERNEL_MAP_OP_TYPE_PROTECT

* Removed MProtect from AddressSpace

* Added Mtyprotect and moved Mprotect to ORBIS_KERNEL_MAP_OP_PROTECT

* Changed Protect for Windows

* reverted the previous function

* Fixed Mtypeprotect and MProtect

* ''

* ''

* Took out logs stopping build

* clang-format issues

* Fixed the order of mtypeprotect and mprotect in batchmap2

* ''

* update branch

* ''

* Fixed nits

* ''

* Update submodules to latest commits

* ''

* reverted ffmpeg

* ''

* Fixed the nits

* ''

* ''

* ''

* ''

* ''

* Fix clang formatting, DEBUG_ASSERT, and extra spacing

* Fix build issues

* Revert "Fix build issues"

This reverts commit 9185f96ec9.

* ''

* ''

* ''

* Changes for MemoryProt Format

* ''

* ''

* ''
2024-09-04 23:36:23 +03:00
Stephen Miller
dc1313ea3c Always assign memory_type and offset
The memory_type default is based on fpPS4 behavior.

I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area.
2024-09-02 09:43:27 -05:00
Stephen Miller
0503054b40 Grammar 2024-09-02 09:39:46 -05:00
Stephen Miller
816288962b Assign is_stack and is_pooled
Properly set these values to avoid potential errors, and future proof for when these types of memory are emulated.
2024-09-02 09:28:35 -05:00
georgemoralis
3b0e251518
Merge pull request #729 from StevenMiller123/VirtualQuery-Fixes
Fix VirtualQuery
2024-09-02 07:18:33 +03:00
Stephen Miller
f3a62891ed Fix VirtualQuery
Found this issue while looking at code from fpPS4. VirtualQuery was setting is_commited to true when the queried region was reserved.

Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games.

This fixes all games currently hanging on the sceKernelmprotect stub.
2024-09-01 22:39:22 -05:00
Paris Oplopoios
f514fdfd18
Replace recursive_mutex with mutex (#708)
* Replace recursive_mutex with mutex

* Move mutex lock outside of ObtainBuffer
2024-09-01 22:20:22 +03:00
squidbus
905d49fd96
memory: Fixes for direct memory allocation. (#615)
* memory: Size direct memory based on requested flexible memory.

* memory: Guard against OrbisProcParam without an OrbisKernelMemParam.

* memory: Account for alignment in direct memory suitability checks and add more debugging.
2024-08-28 13:42:53 +03:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Daniel R.
fae0c0ae85
core/kernel: Miscellaneous memory fixes (#557)
* core/libraries/kernel: Fix inaccurate direct memory size

* core/memory: Fix available dmem query on non-free dmem areas

* core/kernel: return ENOMEM if memory area size is zero

* core/kernel: Fix returns on `sceKernelAvailableDirectMemorySize`

* core/memory: Remove unneeded size alignment
2024-08-26 04:14:21 +03:00
Borchev
fc300b5265 Fix unmapping bug 2024-08-20 20:07:32 -07:00
Borchev
6596fe091c Workaround for readonly memory mapping of files issue 2024-08-20 16:10:38 -07:00
Daniel R.
6cc4a682fd
core/memory: Fix error on virtual queries of reserved regions 2024-08-14 15:34:17 +02:00
Borchev
18f1799280
Add partial unmap support (#322)
* Add partial unmap support

* undo accidental whitespace removal

* Fix assertions

* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Borchev
361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
georgemoralis
c1d01709be
kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00