Commit graph

198 commits

Author SHA1 Message Date
rainmakerv2
14c2be8c67
Add default value for Separate Update Folder (#1735)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-11 14:57:11 +02:00
Vinicius Rangel
f1b23c616e
Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 (#1681) 2024-12-08 18:30:33 +02:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header (#1688) 2024-12-08 00:52:03 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
Alexandre Bouvier
874508f8c2
cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
Vinicius Rangel
0835dc71b3
More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
squidbus
394a14626b
libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel
2002e37ce9
Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
squidbus
36044043bc
config: Fix loading install directories. (#1626) 2024-11-30 11:08:34 +01:00
squidbus
99ac10a417
libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis
7bf168e47f Revert "Remove save migration code (#1621)"
This reverts commit b1a024efbd.
2024-11-30 11:28:46 +02:00
¥IGA
b1a024efbd Remove save migration code (#1621) 2024-11-30 11:23:42 +02:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Florian Piesche
5054827441
Don't use github as a CDN for Discord RPC icon (#1496)
[jsdelivr](https://www.jsdelivr.com/?docs=gh) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
Alexander Y.
9f42a12baf
Fix build when -DENABLE_DISCORD_RPC=OFF (#1551)
* added ifdef for discordrpc

* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Osyotr
7be35c3997
Save config in UTF-8 (#1524) 2024-11-14 12:01:33 +02:00
georgemoralis
7ab851592b
Videocodec implementation (#1484)
* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
georgemoralis
f068f13e4a
Ajm (#1456)
* ajm: Initial ajm implementation

* AJM code improvements (#1453)

* Fix sideband buffer order (#1454)

* ajm: Attempt to add gapless support

* ajm_at9: Return superframes decoded in a single job

* WIP (#1460)

* Fix gapless decode and combine split buffers

* Fixed linux build

* fix number of samples reported with gapless decoding

* fixed number of remaining samples calculation

should fix the small crackling sounds that play every now and again

* refactor half ajm

* refactored most of ajm

* refactored ajm

* clang-format, in-repo libatrac9, removed debug stuff

---------

Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
baggins183
9ec75c3feb
Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
georgemoralis
72440a4996 starting 0.4.1 2024-10-31 17:35:39 +02:00
georgemoralis
8d15388aeb marked 0.4.0 release 2024-10-31 16:58:57 +02:00
squidbus
4da21a016e
path_util: Make sure macOS has current directory set and clean up path code. (#1463) 2024-10-31 12:36:51 +02:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation (#1241) 2024-10-24 18:39:31 +02:00
Vinicius Rangel
25de4d6b65
Devtools improvements I (#1392)
* devtools: fix showing entire depth instead of bits

* devtools: show button for stage instead of menu bar

- fix batch view dockspace not rendering when window collapsed

* devtools: removed useless "Batch" collapse & don't collapse last batch

* devtools: refactor DrawRow to templating

* devtools: reg popup size adjusted to the content

* devtools: better window names

* devtools: regview layout compacted

* devtools: option to show collapsed frame dump

keep most popups open when selection changes
best popup windows positioning

* devtools: show compute shader regs

* devtools: tips popup
2024-10-16 13:12:46 +03:00
Lander Gallastegi
877cda9b9a
video_core: Rework clear values (#1381)
* Clear color convertion

* Add missing formats

* Add swap handling

* Format bits and offsets

* clang-format

* Make num_components const

* Initialize alpha to 1

* Handle SnormNz as Snorm

* Don0t leave accidental nonzero values

* parallel3 for linux-qt

* Move number_utils to common
2024-10-16 12:55:45 +03:00
ElBread3
a588bc5da8
Separate Updates from Game Folder (#1026)
* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
2024-10-15 18:49:42 +03:00
ElBread3
97b5289f15
use addGameInstallDir here (#1354) 2024-10-12 17:53:47 +03:00
Lander Gallastegi
b412cb4cca
Linux unlink implementation (#1347) 2024-10-11 21:45:26 +03:00
georgemoralis
dbdbb40c0b
Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
KrisCris
dc99d3ebfc
Slightly refactor the game install dirs code (#1329)
* fix: game dir dupes on each launch

* fix copy around settings_addon_install_dir vector

* do not show the path if it is not added

* remove installDir from config file

* format

* moved migration code to save, and added notice

* move ui->removeFolderButton->setEnabled to LoadValuesFromConfig

* avoid checking duplicates for gameDirs loaded from config

* use else condition to switch to the installDirs
2024-10-11 09:27:28 +03:00
Lander Gallastegi
66f1bb937f
ime_dialog: Initial implementation (#1267)
* Add C string types

* Prepare existing enums

* Added missing enums

* Types update

* State base

* Compile Ime Dialog UI

* UI implementation

* Scoped lock

* Functional implementation

* Link against iconv on macOS

* Fix building on windows

* Better UI

* clang-format

* Some fixes and cleanup

* Enable reserved checks

* clang-format

* Fix default text encoding max size

* clang-format (again)

* Some review changes

* Use std::vector for dynamic strings

* Use CString

* Accept dialog on enter press

* clang-format

* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
robyn-dressler
ab6901ae6a
Using a more standard data directory for linux (#1227)
* Using a more standard data directory for linux

* Fixing format

* Using XDG_DATA_HOME by default
2024-10-10 17:53:18 +03:00
Exhigh
87f8f3a59e
qt_gui: Organize settings page (#1316)
* Wire up translations and descriptions for the cursor settings.
* Move controller settings to input tab and rename it to controller (to inline it with how other settings are shown).
* Fixed unnecessary double initialization of the back button setting.
* Organize statements and functions w/ respect to their tabs and some minor QOL changes for the settings UI in general.
2024-10-10 17:52:39 +03:00
ElBread3
299a29e243
Fix Multiple Install Folders (#1328)
* attempt to fix pr

* clang format
2024-10-10 17:52:20 +03:00
Daniel R.
0a12ba4120
core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
ElBread3
56e8ed7833
Multiple Install Folders (#1308)
* multiple install folders implimentation

* clang format

* paths setting tab

* clang format
2024-10-10 10:28:59 +03:00
georgemoralis
53b7c5cc77
Update discord_rpc_handler.cpp
Add new app ID
2024-10-08 19:03:37 +03:00
delledev
3e7137cc6b
added discord rpc (#1178)
* added discord rpc

* linting issues

* Revert "linting issues"

This reverts commit 55f4e39506.

* fix clang-format issues

* removed wrong rpc submodule

* added correct rpc submodule

* Moved cmake instructions to correct files.

* added minor suggestions from pr

* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds

* typo & minor stuff

* Changed getInstance implementation with Singleton class.

* Update discord_rpc_handler.cpp

discord id

* fixed ci clangformat errors

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
Exhigh
f139762c64
imgui/renderer: Hide Cursor on Idle Implementation (#1266)
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.

* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 09:47:42 +03:00
fireph
ce53c41205
Add support to click touchpad using back button on non PS4/5 controllers (#1258)
* Working touchpad support

Tested on PS5 controller plugged in via USB.

* fix lint

* Add support to click touchpad using back button on other controllers

Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.

* add description text

* make more generic so translations can be supported in combobox

* fix lint

* linter again

* support back button to touchpad for spacebar as well

* linter at it again
2024-10-08 09:15:30 +03:00
Vinicius Rangel
af398e3684
Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
Paris Oplopoios
d20efcb0d2
Some nits and fixes on paths (#1190)
* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
2024-10-02 07:18:00 +03:00
squidbus
3dea1a9f81
qt: Create addons directory if it does not exist. (#1186) 2024-10-01 20:11:41 +03:00
squidbus
7084fc4c41
config: Add option to change DLC install path. (#1176) 2024-10-01 07:54:15 +03:00
ElBread3
603f709784
Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00